Considering how inherently cool medieval combat is, it’s a wonder that games based on knights and castles don’t rival zombies when it comes to first-person popularity. Thankfully those hankering for some heavily armoured king slaying now have a superb game that is just what the Knights Templar ordered. Costing a mere $25, Chivalry: Medieval Warfare is a multiplayer-only, first/third-person, hack-and-slasher that grabs most full priced games by the throat, tells them they’re unfit to polish Chivalry’s armour, before running them through with three feet of tempered steel.
Being an indie game, I really didn’t expect much from Chivalry’s visuals. As my friends and associates can attest, I’m officially Australia’s biggest graphics whore, and for this reason I miss out on a lot of otherwise excellent indie games. Shoot me - I make no apologies for my love of eye candy. So when I fired up Chivalry and saw one of the most beautiful games of the year, I was truly surprised.
Built on the Unreal engine, each of the huge levels makes the areas in most other online shooters look like lifeless miniature movie sets. These vast medieval playgrounds are filled with huge castles, wooded forests, and moonlit cliffs. They’re not mere static backdrops for the carnage within, as each area is brimming with life; catapults flinging boulders at crumbling defences; ships circling in the bay under incoming ballista fire; the crowd cheering on in the arena. It ran like a dream on my admittedly hefty PC (i5 3770K at 4.5GHz, dual GTX 670 video cards), but other players with much more modest machines also reported fluid frame-rates. Full limb dismemberment and decapitation reward particularly effective strikes, and your weapons and armour will be covered in blood by the end of a match. Both first and third-person options are available depending on your preference; I favoured the up-close-and-personal approach so I could savour the sinew and cartilage whenever I’d graciously freed a foe of his cumbersome limbs.
Matching the visual brutality are some of the most gut-wrenching sound effects heard outside of a Hostel torture-porn movie. Men scream, whimper and gurgle as blood fills their throats. The twang of metal on metal is perfectly captured, but most fun of all are the various taunts and voice commands. The actors behind these must have screamed themselves hoarse during the recording session, and charging into battle with 15 other players all activating their “CHAAAAAARGE!!!” button at once never fails to get me chuckling like a drunken fool. This is some of the best voice-acting of the year, boggling for a game from such a small studio.
It looks and sounds great, but how does Chivalry play? This is a game all about melee weapons, so how the hell do you translate that to mouse and keyboard control? Pretty damn well, apparently. Longbows and crossbows control just like a normal shooter, except they take a little while to ready up. Swords, maces and axes require an entirely different set of buttons. Right mouse button is used to block, but you also need to aim your reticule at the incoming blow to ensure you head it off. Left mouse is used as a standard horizontal slashing attack, mouse wheel down is a thrusting jab, while mouse wheel up is a powerful overhead blow. Sounds simple, right? It’s anything but. This game is frickin’
hard. The problem is that you can’t hold a block indefinitely, which means you must block at just the right moment.
However, players can also feint their attacks with Q, tricking you into blocking early, then leaving you wide open for a follow up swipe when your block drops. There are also combos and kicks, and it’s possible to duck under or jump over incoming swings. Finally, a stamina meter that melts away for each blocked blow stops turtling. A hilarious tutorial gently eases the player into these mechanics, and also instructs in the use of siege weapons like the catapult, battering ram and ballista. Even with the excellent tutorial, prepare to get your ass handed to you for the first 10 hours or so as -- unless you’re a Mount and Blade veteran -- the combat here is unlike anything you’ve played before.
Mastering the basics of combat is made even trickier by the four different classes, which all have different strengths. The Man at Arms is the lightly armoured, highly mobile fella, and his double jump makes him a tricky foe to pin down in a fight. Archers have access to the longbow, crossbow and javelins, and can mount their shields in the ground to provide cover. Don’t let one sneak up behind you, as his backstab ability will have you eating dirt before you can say “ranged classes suck at melee”. Vanguards are moderately armoured foes with access to longer weapons like spears and halberds. These guys are tough to get next to, keeping you at range with their rapid fire thrusts. If you see one running towards you at high speed, get the hell out of the way, as his special charge attack can kill you with one strike.
Finally there’s the knight class, a heavily armoured walking tank who specialises in swords the size of a broom, and I’ve seen a solitary knight decapitate three men with a single swing. Unfortunately two of them were team mates, a gory reminder that friendly fire is always on. Nine different weapons are available from the get-go for each class, with another 20 or so unlocks. Unfortunately there’s no armour upgrading or customisation, the one area that War of the Roses has Chivalry beat.
Each class has a different role to play in the game’s brilliant objective mode, which plays out very much like a Middle Aged version of Enemy Territory’s phased maps. Each level is broken into several key areas, and to unlock the next you’ll need to do something suitably evil. It could be pushing a wagon filled with rotting corpses into a castle’s water supply, moving a battering ram up to the gate or murdering 50 villagers as you burn their village to the ground. Environmental animations and superb sound effects make each objective feel infinitely more satisfying than standing next to a flag. Watching a team of archers manning the walls of a castle, pouring boiling oil on the battering ram below, while dozens of knights and vanguards face off in duels around the gates is every wannabe knight’s wet dream. A handful of other game types help to round out the variety, with Free for All, King of the Hill, Team Deathmatch and Last Team standing, but don’t be surprised if the server you’re inhabiting spontaneously erupts into an ad-hoc duel mode if the majority agree to it.
Given the small size of the development team it’s easy to forgive the few bugs that are present. I’ve noticed bows that don’t fire and strange animations after unmanning a siege weapon, but that’s about it. More worrying is the level count, with just six environments at launch, but there are more on the way as free content updates. Finally, the first few days of play have seen most players charging into battle headfirst without any team co-ordination, leading to an easy win for the defenders. Hopefully teamwork will grow as players get better, and the inclusion of VOIP should make it easy enough to work together.
In case you hadn’t noticed, I’m rather enamoured by the unique flavour of online combat presented by Chivalry. It’s fresh and fun, and like the very best games is easy to get into yet incredibly hard to master. I’ve honestly not had this much competitive online joy since Battlefield 3, and to think a $25 indie title can provide a level of enjoyment up there with a $100 million game like Battlefield is testimony to the skill of the developer. This might be the first commercial release from Torn Banner but it will definitely not be their last.
Posted 11:25am 20/10/12
I picked up Chivalry yesterday and I must admit that my first impressions are not great, it definitely has more moving parts that WotR and is a lot simpler to get into, but graphics & game-play wise its doesn't seem to come even close.
Haven't played Chivalry enough yet to find out why people generally say its the better game, hopefully I will discover the hidden awesomeness...
Posted 07:37pm 20/10/12
Posted 02:24am 21/10/12
Don't let the simpler controls fool you - there's a depth to combat in CMW that I think equals WotR, if not being even deeper once you learning the intricacies. It'll take a good 5 hours or so before this starts to reveal itself though, so stick with it.
Posted 07:38am 21/10/12
Posted 09:05am 21/10/12
End result is MUCH MUCH more accurate combat. 1v1 duels are often a long series of traded parries peppered with dodges/feints/kicks/combos etc to try and outsmart your opponent rather than ultimately coming down to either new players missing over and over again or whichever player is better at judging range and timing one or two hitting everyone with the 2H sword.
Posted 09:22am 21/10/12
Posted 09:32am 21/10/12
Graphically, War of the Roses is quite nice looking, however it falls short of extensive battlegrounds that really capture the gritty warfare. Chivalry looks a ton better in regards to texturing and general feel of the maps. WotR has barely any gamemodes for a "competitive" game, and with the added negativity of Multiplay being the only server provider for WotR ($150 for a 64 slot server is beyond ridiculous) it really does come down to two things; do you want a large amount of customisation to armour, perks and weapons; or do you want realistic combat that makes you block, parry, riposte, kick and ensure you are always moving to position?
I found this video by Total Biscuit quite interesting and informative. I've never particularly liked him but he does touch on the subjects that both strive well in.
Posted 10:51am 21/10/12
Takes a little getting used to not having the 4 axis blocking / swinging and also takes even more getting used to feinting being an actual button now (though apparently right click is gonna feint soon according to some random online. Grain of salt).
I didn't like WoTR because-
A) Spammers - I tried to build against certain ways people were building in beta, but couldn't find a way to counter VERY fast swinging builds. People say the riposte skill, but I tried that.
They were literally just spam clicking the weak attacks and I was blocking as fast as humanly possible, but I couldn't get a timing window to return the blow because they'd always swing back faster and interrupt my swings.
B) Laggy f*****s! - At nights when I play, I often find Aussie servers are LOADED with people with latency well over 150ms. This often results in swords going through people like ghosts, weapons hitting you through your blocks and other fun annoyances.
I'm not playing the game until they allow servers to be ping-limited, but I havn't heard anything about that, so not holding my breath.
TLDR - Chivalry is fun when you work it out, WoTR has big issues that prevent me from having fun due to unskilled play beating out over skilled play in a lot of cases.
Posted 11:41am 21/10/12
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Posted 04:18pm 21/10/12
They could do the attack swings better. currently when fighting someone in plate, it is best to use the down attack (piercing). It is the only decent way to fight unless you use a mace or hammer. They could fix it by having the other attacks do more damage against plate. I have not used a horse in game yet but I might next time I log in.
Chivalry to me feels less tactical and cheesy, Its almost like the Modern Warfare of these 2 games.
also :P
Posted 04:25pm 21/10/12
having really only watched that comparisson video i can tell that chivalry looks way more fun
it looks more like war of the roses is the COD version with the spam
Posted 04:41pm 21/10/12
What did people expect? At the very least I expected storming a f*****g castle. It is a medieval swords and shields game.
CTF and TDM were standard, 10 years ago...
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Posted 07:12pm 22/10/12
mine just sits there on "Please wait while the game loads..." indefinitely. Does the same for every server.
Posted 07:18pm 22/10/12
Posted 11:52pm 22/10/12
Good Example at the start of this dev tutorial video:
Posted 12:06am 23/10/12
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Posted 04:13pm 23/10/12
edit: Yep, first game, lawl. Now that I have verified that I am awesome, I can go back to working. (also spamming 'x' is half the fun of this game, in a good way)
Posted 05:10pm 23/10/12
HAhah. This game is heaps of fun, the yelling and other voice work is excellent. The combat, whilst simple to control is quite a challenge to land hits well.
IT is really, really satisfying to time your attacks and attack type just right so that you one shot people.
Posted 05:15pm 23/10/12
Also I was the king who everybody was screaming that they couldn't find, when I was really just running after archers up top massacring those pricks. :P
Posted 11:04pm 23/10/12
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Posted 01:02am 24/10/12
In wotr archers can be useful by bringing down tickets. In chivalry these a******* sit way back, basically at spawn, launching arrows across the map and getting a handfull of kills in a whole round. Meanwhile, the objective is being contested by 1/2-1/4 less players because they are too busy hiding in bushes making it virtually impossible to win
I kill all friendly 'long-range' archers on sight now, makes me feel much better about the whole situation.
Posted 01:35am 24/10/12
*$50 of monopoly money
Posted 02:37am 24/10/12
For some reason I suck at this game now, I go to hit people and they're just suddenly behind me, unsure if lag/skill/cheating.
Posted 09:48am 24/10/12
Still trying to figure out which class I like, will never go a ranged class as that just seems to be opposite of what makes this game fun, but once you get your timing down you can go nuts on killing sprees, was very proud of my 41 - 25 for my second game, but I guess I was on defense. :P
Best bit was getting the entire server to do a synchronized battle cry hehe :)
Posted 01:07pm 24/10/12
One of my favourite moments was storming pushing the Ram towards the castle with about 12 others in the team, ALL of us using the x-Yell. It made one hell of a noise and the Blue team lined up near their bridge clashing their shields together waiting for us to close the distance. A few arrows wizzing past from a couple of archers in the castle. Pure atmosphere.
Absolutely worth $25.
Posted 04:09pm 30/10/12
p.s. If anybody sees the fearsome warrior named Winnie the Pooh, it may be me.