This update for Wolfenstein: Enemy Territory addresses issues found in multi-player since its release. For a complete list of what we fixed and added - look here. For future releases and more information about the game, please visit our web site: http://castlewolfenstein.com.
For additional technical help with Wolfenstein: Enemy Territory, please see the Help system that came with the game, or visit our web site:
INSTALLATION, SET UP, and UNINSTALL ISSUES
1.> The update won't install
2.> Issues with installing the patch to the wrong folder
WHAT'S NEW IN THIS PATCH
1.> New fixes in the 1.02 patch
2.> Previous Fixes from the 1.01 server-side patch
Refer to this document for more information about the Wolfenstein: Enemy Territory 1.02 Update. This update contains the server-side issues of the previous 1.01 patch as well as several other issues. For more general information, please see the Readme and Help files included with the original game.
INSTALLATION & SET UP ISSUES
1. The update won't install:
You must have a full version of Wolfenstein: Enemy Territory installed properly on your system before you will be able to install the update.
2. Issues with installing the patch to the wrong folder:
When installing the 1.02 update, it is possible for you to browse and install to an incorrect folder. It is important that you only install the patch to where you have previously installed Wolfenstein: Enemy Territory. If this is not done, you will need to uninstall Wolfenstein: Enemy Territory before you will be able to install the patch again.
Weapon fixes include moving Land Mines and Adrenaline needles to separate weapon banks. Made switching to a weapon after dropping dynamite/satchel/landmines easier. Also added ability for
Covert Ops/Engineer to pick up weapons from the opposing team of the same class. Fixed some issues with Air Strike detonation. Fixed XP not being given (and stats being kept) for kills with akimbo pistols.
Server side fixes include private slots not working when the server is password-protected, added cvar (g_disableComplaints) to disable complaint system for certain type of kills, 1 = mines,
2 = airstrike/ffe, 4 = mortar (add together for multiple types). Made it so, for the cvars that require it, any changes to public/competition settings will now do a map restart. Added a temporary
banning system for when players are kicked by vote or from complaints (defaults to 5 mins).
Client-side additions include the ability to show smaller popup messages (such as death messages) with cvar (cg_drawSmallPopupIcons). Made it easier to give health and ammo to players
closer to you (instead of giving it to yourself by accident). Fixed vid_restarts causing players to be thrown into limbo on pure servers. Fixed changing game modes causing entities (mounted MG's) to be spawned incorrectly. Fixed some votes not displaying properly. Sped up fog rendering code and many other behind-the-scenes fixes!
Thanks to Chad Siedhoff and the Activision Visioneers for helping with this patch!
1.01 issues fixed (from previous server-side patch):
1. Server Stability Issues:
We've made a few adjustments that will help with server side stability and should help to remedy unexpected server timeouts.
2. PunkBuster Update:
Even Balance has updated their PunkBuster software and we've included it in this update as well. Below is a detailed description of how PunkBuster works and how to update to the latest version entitled PBWEB.
The PB Server software routinely checks with the master PB Servers and downloads new updates when they become available and then distributes the new versions down to the PB Clients when players running an old version connect to the server.
When PB can't keep itself up to date, various error messages will be displayed. For PB Server Admins, messages will be displayed to all players when a player joins who has a newer version of PB than what is currently running on the PB Server. Also, PB Servers running old versions will not be able to detect and deal with all of the latest versions of cheat/hack software. For players of the games, when their PB can't keep itself up to date, they will be removed (kicked) from PB Servers and may see one of a variety of messages ... "Distress", "Technical Problem loading ...", or "Update Timeout".
For users who are unable to resolve the issues dealing with master PB Server communication or who have unreliable Internet connections that cause PB auto-updates to fail, you should use PBWEB to resolve the issue. To use PBWEB, you first must know where your home "pb" directory is located on your hard drive. To do this, enter "/fs_homepath" into your console (without the quotes). Players can press the tilde key (the ~ key) from any game screen to bring down (and/or raise) their console. After entering "/fs_homepath", the game will display the path to the home directory. At that location, the subdirectory called "pb" is the home "pb" directory. Launch PBWEB from the home directory. If PBWEB is not launched from inside the home "pb" directory, then it will not work. Note that PBWEB works for all games supported by PunkBuster and it works for both Players and also Admins running PB Servers.