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Summary: Quake 3: Team Arena Map Pak 1b (updated)
Date: 19 Feb 01
Filename: TA_mappak1b.zip
Size: 15.9MB (16,644,246 bytes)
Downloads: 2010
Last Download: 947 days ago
Description:
Quake 3: Team Arena Map Pak 1b (updated)

This version contains an updated hal9000_TA.bsp fixing a bug in the original release.

id Software has released Quake III: Team Arena Map Pak 1, which is now available as a free download. Working together with id, some of the most talented mapmakers in the Quake community have created four team-style maps
that have been polished and balanced for the Team Arena game modes.

The maps are:

Japanese Castles TA, by Mike “g1zm0” Burbidge (japanc_ta.bsp)
Features the two Japanese fortresses from g1zm0's original Japanese Castles CTF map, along with caves, bridges and roaring waterfalls. This is a fast, exciting map with a lot of intersecting action.

Schadenfreude TA, by Jason “Cornelius” Gill (schad_ta.bsp)
When we contacted him, Cornelius was already in the process of upgrading the appearance and play of the original Schadenfreude, one of the first community made CTF maps for Quake III Arena. We made a few suggestions for improvements as to how the game might be made to best play Team Arena game types and he turned them into a shiny gemstone of a map.

Crossed Paths v.TA, by Dan “Drunken Boxer” Lanicek (dbox2_ta.bsp)
Drunken Boxer had already made some changes to his original version of Crossed Paths, making it even more competitive. We helped him set it up for Team Arena play and pointed out a few things he could do to smooth out some of the rough spots.

An Iteration of TA Hell, by John “HAL9000” Schuch (hal9000_ta.bsp)
The Team Arena remake of this map is our token “really, really, quite very large” map in this pack. We helped HAL9000 find and fix a few sticky spots in the map, and showed him ways to improve the in-game performance, but structurally, this map is probably the closest to the original.
MD5 Sum: df81ec73b46d9ef8a386b3cf514fff0e
SHA1 Sum: 28b95dd1834c78a889f513055b3bb0ec98335ce1