Summary: | Mare Nostrum Open Beta Server Patch v1.0 to v1.1 |
Date: | 09 Mar 08 |
Filename: | MareNostrumOB1.1_ServerPatch.rar |
Size: | 57.2MB (59,939,774 bytes) |
Downloads: | 25 |
Last Download: | 4261 days ago |
More info: | http://www.marenostrumgame.com/ |
Description: |
Change log
General - Fixed Critical Message Icons, should no longer see Soviet Stars or Iron Crosses - Updated overhead map team icons to be more distinctive - SMLE and Thompson weapon sway should be more in line with what is in existing RO (thanks TWI!) - SMLE now has correct muzzle flash in 3rd person. - Fixed player animation problem where the Universal Carrier animations weren't working correctly (No more Flintstone powered Bren Carriers) - Fixed the Allied player head texture bug - Australian roles should now have correct voice comms in game and otherwise be fully usable. Akaba - Added optimization elements. This should result is a small boost of FPS, but also now with Network Occulsion (should be alittle easier on servers/clients) - Corrected several possible exploits relating to the spawn ramps, primarly on the axis side. - Removed incomplete side-arms from commonwealth roles. - Added 2 ammo supply points at the "Ammo Dump" and "Apartments" objectives. - Assault and Rifleman roles can now give MG ammo. - Role limits tweaked. - Changed roles from British to Aussie. (Of course they are now using the new Austrailian voices) Bardia - NOTE: This map is still WIP, but please continue to post any bugs you spot. - Fixed spawning locations for allies/axis players after the Trench objective is taken. - Added a tunnel to allow the axis a slightly easier way to get to reinforce the trench objective. - Some minor optimization efforts. - Lots of cosmetic changes. Tobruk Central - Added extra cover on Berliner Strasse - Added smoke grenades to Axis squad leader - Assault and Rifleman roles can now give MG ammo. - Role limits tweaked. - Reinforcements tweaked. - Observation Post objective is also now non-recappable. - Tweaked spawn areas and protection. - Various bug fixes. - Now defended by Aussie troops instead of British (This will be changed once again once we have the South African units in-game.) Fallen Empire - NOTE: This map will be undergoing a large redesign to make a version more friendly to +32 player games. Know Bugs or Unfixed Issues - Pak38 Gun player hit detection - Bren 3rd Person anims - Thompson muzzle flash (3rd Person) |
MD5 Sum: | 034e17830317c9d5cc556e948674908c |
SHA1 Sum: | 49ca76916500c0df7bcc67e481ff5c57550da23f |
Mirrors: |
- Games On Net (Internode) (91 clicks) |
  |   |