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Summary: Mare Nostrum Open Beta Server Patch v1.0 to v1.1
Date: 09 Mar 08
Filename: MareNostrumOB1.1_ServerPatch.rar
Size: 57.2MB (59,939,774 bytes)
Downloads: 25
Last Download: 4261 days ago
More info: http://www.marenostrumgame.com/
Description:
Change log
General
- Fixed Critical Message Icons, should no longer see Soviet Stars or Iron Crosses
- Updated overhead map team icons to be more distinctive
- SMLE and Thompson weapon sway should be more in line with what is in existing RO (thanks TWI!)
- SMLE now has correct muzzle flash in 3rd person.
- Fixed player animation problem where the Universal Carrier animations weren't working correctly (No more Flintstone powered Bren Carriers)
- Fixed the Allied player head texture bug
- Australian roles should now have correct voice comms in game and otherwise be fully usable.

Akaba
- Added optimization elements. This should result is a small boost of FPS, but also now with Network Occulsion (should be alittle easier on servers/clients)
- Corrected several possible exploits relating to the spawn ramps, primarly on the axis side.
- Removed incomplete side-arms from commonwealth roles.
- Added 2 ammo supply points at the "Ammo Dump" and "Apartments" objectives.
- Assault and Rifleman roles can now give MG ammo.
- Role limits tweaked.
- Changed roles from British to Aussie. (Of course they are now using the new Austrailian voices)

Bardia
- NOTE: This map is still WIP, but please continue to post any bugs you spot.
- Fixed spawning locations for allies/axis players after the Trench objective is taken.
- Added a tunnel to allow the axis a slightly easier way to get to reinforce the trench objective.
- Some minor optimization efforts.
- Lots of cosmetic changes.

Tobruk Central
- Added extra cover on Berliner Strasse
- Added smoke grenades to Axis squad leader
- Assault and Rifleman roles can now give MG ammo.
- Role limits tweaked.
- Reinforcements tweaked.
- Observation Post objective is also now non-recappable.
- Tweaked spawn areas and protection.
- Various bug fixes.
- Now defended by Aussie troops instead of British (This will be changed once again once we have the South African units in-game.)

Fallen Empire
- NOTE: This map will be undergoing a large redesign to make a version more friendly to +32 player games.


Know Bugs or Unfixed Issues
- Pak38 Gun player hit detection
- Bren 3rd Person anims
- Thompson muzzle flash (3rd Person)
MD5 Sum: 034e17830317c9d5cc556e948674908c
SHA1 Sum: 49ca76916500c0df7bcc67e481ff5c57550da23f
Mirrors: - Games On Net (Internode) (91 clicks)