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Summary: World in Conflict Patch v1.000 to v1.005
Date: 17 Dec 07
Filename: wic_update_en_1000_1005.exe
Size: 76.4MB (80,126,880 bytes)
Downloads: 1097
Last Download: 165 days ago
More info: http://www.worldinconflict.com/
Description:
World in Conflict Update
Update #005

This is the fifth update for World in Conflict containing several new feature implementations and bug fixes. The most notable additions are a new rank-based team balance feature, XML feeds for in game statistics, improved clan features and enhancements to the replay function. For additional details on this update and the new features, please visit the World in Conflict forums at www.massgate.net.

New features:
- Added a Rank Balance feature. Players who purposely create team unbalance will now get a Reinforcement Point penalty.
- Added a Clan Wars feature to make it easier to find a clan match.
- Added a log to the clan profile that displays results and stats from the last 63 clan matches.
- Added XML feeds for stats.
- Added commentary and music support to replays.
- Added time indication to replay transport.
- Replay camera does no longer start in the corner of the play field.
- Mouse over on units should now work in replays.
- Old / Incompatible replays will no longer show up in the in-game replay list.
- Added progress information to the server list refresh.
- Added ability to send attentions on the mini-map (Default “Q” and left-click on the mini-map).
- Added a pop-up dialogue to enter name of replay when you save replay at end-screen.
- Added a option to disable Mood Changes (Enabled by checking a box in Game Options).
- Added special mode for color blind users (Enabled by checking a box in Graphics Options).
- Increased icon visibility range of large-radius Tactical Aid.
- Improved visibility of Player and Clan profile buttons in the Massgate menu.
- Improved the visibility of Tactical Aid ground markers.
- Added Clan Match Lobby start feedback.
- Ground markers from Tactical Aid are now always visible for team mates.
- Added new map subdirectory to DS installs for easier installations on remote systems.

Units and balancing:
- Increased cost of Aerial Recon for all roles.
- Increased recharge time of Aerial Recon by 50%.
- Napalm cost increased for all roles.
- Heavy Artillery Barrage cost increased for all roles.
- Heavy Artillery Barrage recharge time increased by 50%.
- Heavy Artillery Barrage direct damage decreased slightly.
- Light Artillery Barrage no longer destroys forests.
- Repair Tank Emergency Repair special ability recharge time increased by 33%.
- Repair Tank repair speed at max level decreased by 25%.
- Score from repairing decreased by 25%.
- Movement speed of Repair Tanks increased slightly.
- Heavy Anti-Air Vehicle turret rotation speed doubled.
- Heavy Anti-Air Vehicle view range and fire range increased slightly.
- Medium Anti-Air Vehicle turret rotation speed doubled.
- Medium Anti-Air Vehicle fire range decreased.
- Medium Anti-Air Vehicle accuracy increased significantly.
- Medium Anti-Air Vehicle offensive special ability damage increased by 50%.
- Heavy Attack Helicopter firing range and special ability firing range decreased slightly.
- Improved WP shell / Frag-HE shell special abilities for Medium Tanks of all factions.
- Movement speed of Amphibious Transports increased by 20%.
- Decreased time Airdropped Transport and Airdropped Light Tank animations are visible for opponents.
- Medium Tank icon redesigned to be more distinct.
- Improved visibility of infantry selection rings.

Bug fixes:
- Fixed bug where the third placement of a Tactical Aid would get lost when placing multiples of the same.
- Fixed a bug where Nuke medals would not register when playing as NATO.
- Fixed a bug where getting auto team balanced would not instantly refund Reinforcement Points.
- Fixed a bug that made resupplying infantry squads cost less if player switched role.
- Fixed bug where the Reinforcement Menu would become unavailable for short periods of time.
- Fixed bug with random color assigned after map change due to dropped players.
- Fixed bug that sometimes created duplicate replay files.
- Fixed randomization of map cycle. The same map should no longer load twice in a row.
- Fixed issues with server name not working in replays.
- Fixed the ”Automatic Team” button. It should now randomize when the teams are even instead of always picking team 1.
- The Line of Sight (LOS) shader in Mega Map mode is no longer out of sync with the play field.
- Fixed a bug that occurred if you tried to rejoin a match that had ended in your absence.
- Fixed exploit where holding down ALT on buildings out of Line Of Sight would show Line Of Fire if it housed infantry.
- Fixed bug where changing roles in the middle of an infantry resupply would cause you to permanently lose Reinforcement Points.
- Fixed bug with VoIP solo function where all players on your team would see the feedback icon despite not hearing anything.



World in Conflict Update
Update #004

This is a hotfix to update 3 that adresses two urgent issues.

-Fixed a bug where some units failed to auto-acquire enemies.
-Fixed a bug where loading a saved game could break AI reinforcements.



World in Conflict Update
Update #003

This is the third update for World in Conflict containing several new features, balance changes and bug fixes. Update #3 adds enhancements to replays, the ability to re-join a clan match if the connection drops, many tweaks and balance changes to things like Napalm, the Daisy Cutter and much more. It also addresses several bugs and stability issues and adds additional features to Massgate, like the option to ignore messages from disruptive players.

New features:
- Command Points on Assault maps will now spawn with fortifications (to prevent steamrolling)
- Players that get disconnected during a clan match will now be able to re-connect to the match either by clicking Join Same Server on a clanmate or by clicking the Join Last Server Played button.
- It is now possible to move the Drop Zone directly after the plane has delivered the units.
- Clan leaders and officers are now able to send Mass-IM's to their clan mates.
- Servers can now be administered remotely.
- Added enhanced functionality to Replays: Play, Stop and Fast forward buttons added.
- Added the option to wait in line to join a server that is currently full in Massgate.
- Added the possibility to hide the Score Sheet and move the camera at the end of matches.
- Added functionality for dedicated servers to have a banner and a welcome text.
- Added option to give contextual orders (repair, enter unit) by right-clicking the unit icons at the bottom of the screen.
- Added ability to ignore players in Massgate by right-clicking and choosing Ignore.
- Added slider to control the volume threshold for voice activated VoIP.
- Added sliders in Options to change the size of unit icons in the world and in the icon bar.
- Added options to remove all posts by a specific user in the guestbook.
- Added Stop Spectating button to Spectating Mode.
- Added ability to select newly delivered units (default Shift + Space).
- Added Connect to IP ability for LAN play.
- Added support for different resolutions on each screen in Dual screen mode.
- IM's from people not in the contact list will now be displayed in the top of the contact list.
- Added option to turn off Wi-Fi strength and battery level indicators.

Units and balancing:
- Napalm now does some burn damage over time to buildings as well as units.
- Trimmed drag selection for infantry to focus on unit icons instead of soldiers.
- Changed so that just one movement marker is displayed for infantry squads.
- Infantry selection rings will now show on mouse-over.
- Orders to use Sprint, Smoke Screen and Flares defensive special abilities will now be given to all selected units with the ability, not just to units of the selected type.
- Tweaked the hitboxes for all Medium Attack Helicopters to make them more balanced.
- The Daisy Cutter TA animation is now visible for opponents for a much shorter time.
- Movement speed for Heavy Anti-Air Vehicle and Repair Tank was reduced slightly.
- Decreased direct damage and armor piercing from USSR Heavy Artillery.
- Increased recharge time for Medium Artillery special ability by 50%.
- Tweaked initial deployment field for attackers on as_Airbase.
- Tweaked deployment fields for both factions on do_Farmland.
- Tweaked deployment fields for both factions on do_Riverbed.
- Tactical Nuke now destroys bridges in a slightly larger radius.

Bug fixes:
- Custom player color should now show on the minimap.
- Custom player color should now stay after a map cycle.
- The map list in the Create Server screen is now sorted alphabetically.
- Fixed a graphics bug (sometimes resulting in freeze/crash) that occurred when running single player cut-scenes and using resolutions with aspect ratio higher than 16:9.
- Fixed a bug that made the camera face the wrong way in "Assault mode".
- Fixed a bug where units would not connect to the ground inside craters.
- Fixed a bug where units would refuse to fire on units inside craters.
- Re-supply button should now work on multiple squads.
- Fixed a bug with Offensive Special Abilities mouse pointer.
- Fixed a bug that sometimes spawned enemy fortifications in friendly Command Points.
- The Top Role section in the score sheets now includes TA score accumulated during the round.
- Trimmed tank accuracy and auto acquire while moving.
- Fixed path-blocker in North Hill perimeter point on do_Christmas.
- Line of Fire feedback (default ALT key) should now work on houses too.
- Accepting a TA request should no longer deselect units.
- Forest bonus icon for infantry should now only show when the whole squad is protected.
- Enhanced support for Matrox TripleHead2Go (TM)
--- Should now detect & use resolutions with aspect ratio equal to or above 3:1 on first start.
--- Players can now use resolutions with aspect ratio below 3:1 with TripleHead2Go active without getting the GUI stretched.
--- Combat GUI will now be rendered on the middle screen. This can be disabled with the command line flag "-dontcentergui".



World in Conflict Update
Update #002

This is the second update for World in Conflict, primarily adding new functionality for server administration, updates to Massgate and fixes to various performance and stability issues.

New features:
- Several new Admin Commands have been added to give Server Admins increased control. For details on each of the individual commands and how to use them, please visit our forums at www.massgate.net.
- A time delay of 20 seconds has been added between Assault rounds.
- Clan officers can now invite other players to the clan, as well as kick Grunts.
- A successful map vote will now change the map instantly.
- Two new permanent chat rooms have been added to Massgate for clan war and few player mode matters.
- Players should now get an in-game notification when receiving an "Instant Message".

Units and balancing:
- The cost for the "Heavy Air Support" Tactical Aid has been reduced from 30/50/70 to 25/45/65.
- Score from repairing your own non-repair units has been reduced by 50%.

Bug fixes:
- Fixed a crash that could occur directly after map load (on systems not supporting Pixel Shader 2.0). Was released on the forums as a Hotfix.
- Fixed crashes that could occur on localized versions (languages other than English).
- "Solo VOIP" (to specific player(s)) checkbox now stays enabled when exiting score sheet.
- Players who experience occasional freezes/lockups can now try to append "-stabilityfactor 10" (without the quotes) to the target path of the WIC shortcut. It can also be toggled in the console (in-game) by typing StabilityFactor 10. The number 10 can be decreased or increased if users want to experiment (StabilityFactor 0 turns the feature off).
- The game now defaults to full Field-of-View for Widescreen resolutions (such as 16:9). The widescreen Field-of-View from Update 1 can be used by appending "-widescreenscale" (without the quotes) to the target path of the WIC shortcut.
- Entering the Mega-Map no longer resets changes to the camera settings.
- Better feedback to players that are moved to the other team as a result of "Team Auto-Balance".
- Players should no longer experience disconnects when selecting a role that has already reached its cap.
- Players should no longer experience disconnects when buying more units than they had credits for. This could occur if a player “resupplied” and then ordered more troops before the server had responded.
- Players should no longer experience disconnects when ordering more Tactical Aid weapons than they could afford. This could happen if a player ordered two different Tactical Aid weapons before the server responded.
- Added Dynamic Lag Margin, activated by appending "-lagmargin" (without the quotes) to the target path of the WIC shortcut. This increases the lag margin to a maximum of 0.45 at packet loss / variation in ping.
- Updated the NATO heavy helicopter texture.



World in Conflict Update
Update #001 2007/10/01


This update introduces several new features that allow players to customize their profiles, and it improves the DX10 performance on all graphic cards. The update also includes many smaller fixes, tweaks and balancing improvements.


Units and balancing:
- The fire rate for US and NATO Heavy Artillery has been improved.
- Score for repairing your own repair units has decreased.
- Score for repairing friendly units has been increased.
- The cost for Airdropped Light Tank Tactical Aid is now higher.
- The recharge time for all Airdropped Unit Tactical Aid has been increased.
- The target area for Air-to-Air Strike Tactical Aid has been increased.
- The view range for Airborne Infantry has been decreased.

Server side:
- Players per role cap is now a server setting, default is 4.
- Auto-kick of idle players has been improved and turned on by default.
- Servers can now ban players that have been kicked from the server.
- A limited server admin functionality has been added, you can now kick players and change maps.

Massgate:
- Guestbook, motto and web-link has been added to player profile.
- You will no longer auto-scroll to the end of chat when a new message arrives.
- Winning a game will now increase the score reported to the leaderboard.
- We have updated the description for some awards.

Bug fixes:
- Targeting bug for Heavy Helicopters has been fixed.
- Attack ground directly below Helicopters has been fixed.
- No sound is played when enemy units fire out of line of sight.
- Earning points and tactical aid when losing infantry units has been fixed.
- VOIP does no longer lower volume if VOIP has been turned off.
- Move order on mini-map feature has been improved.
- Killing infantry squad now counts as only one kill in Massgate stats.
- Infantry reinforcement feedback sound is no longer heard by everyone on the team.
- Feedback sound now is now played when Offensive Special Ability order is given instead of delivered.
- Accepted request does no longer give a generic tactical aid output.
- Infantry squads will no longer get de-selected when a member dies.
- Performance on ATI DX10 cards has been improved.
- Performance on DX10 has generally been improved.
- Crater artifacts on ATI cards has been fixed.
- Wide screen is now HOR+ instead of VERT-.
- You can now save replays in the online only version as well.
- Players that get kicked or banned now get a confirmation.
- Added description to flags when choosing faction.
- The artillery warning marker from the US Heavy Artillery smoke screen Special Ability has been removed.
- USSR Heavy Tank now turns turret before firing its special ability.

Other:
- A console command for scaling time in replays and single player has been added.
- You can now use the VOIP outside of team after a match and during loading.

For more information or help, visit www.massgate.net.
MD5 Sum: c8cc246ece8dc4852c9bdcc759ebe195
SHA1 Sum: e83539089a0675c3a5d6fec9d5a72b132418547e