Summary: | Evacuation Protocol Doom 3 Map |
Date: | 18 Oct 05 |
Filename: | sp1_evac.zip |
Size: | 11.5MB (12,012,369 bytes) |
Downloads: | 60 |
Last Download: | 1167 days ago |
More info: | http://snk.dalc.info/bktmap/ |
Description: |
This is my Doom3 level Evacuation Protocol. It is a full blown single player mission with 30-45 minutes of intense gameplay.
The following is a copy of the levels readme. -Evacuation Protocol- --------------------------------------------------------------------------- -Map Info- Game: Doom3 Type: Single Player Title: Evacuation Protocol Files: evac.pk4 Readme.txt --------------------------------------------------------------------------- -System Info- Compile machine: AMD AthlonXP 3000 , 1024mb DDR, Geforce6800GT --------------------------------------------------------------------------- -Build Info- Total compile time: 5 mins approx. Brushes: 13500 **************************** Build Time: 10 Months Base: New level from scratch Editor/s used: D3edit, 3dsmax6, Photoshop Known Bugs: None. --------------------------------------------------------------------------- -Installation- 1. Place the evac.pk4 file in your base folder. 2. Start doom3 and bring down the console (ctrl) (alt) (~). 3. Then type: map guy/evac --------------------------------------------------------------------------- -Game Info- Single player: Yes Death Match: No Co-op: No Skill Levels: Yes (read bellow) Secrets: Yes New Sounds: No New Graphics: Yes New Models: Yes New Music: No New Textures: No Difficulty note: This map fully supports Doom3's three skill levels. It is reccomended that intermediate players start with medium, and the more advanced players should dare to tackle hard. There are many differences between them, anyone should be able to find a skill level to suit themselves, but be warned, hard is exactly that, hard! --------------------------------------------------------------------------- -Story- Eight long weeks on the field... That's what they call Site1 these days. Everyone in the facility needs something to hang onto. For you it was the thought that you would actually return for some R&R after four weeks overtime. It's a long way from Marscity, let alone Earth, but it's a start. You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn't quite feel right. It was colder than usual, & there was a strange feel to the air. You shrugged this off with a nice warm shower before hitting the sack, it was just the lingering feeling of those god forsaken tunnels. Finally asleep, your dreams weren't about the usual scantily clad women on the beaches of Earth. All you could see was death, everyone around you was dead. The screams of your fallen comrades filled your head. These dreams seemed so real. That unnatural feeling so strong, something was different. Suddenly, you awake. It wasn't a dream. --------------------------------------------------------------------------- -Author Info- Author Name: Guy Burkhart (bucket/bkt) Author Age: 20 Previous maps: Quake2 (available on www.3ddownloads.com) World War3: The Supply Depot Map description: My first map release Target Alpha Map description: My second quake2 release, a short yet more evolved level compared to the first. Upcoming maps/projects: SP & MP Quake4 levels. -Contact- E-mail: guy.bkt@gmail.com MSN: thebucket@hotmail.com Homepage: http://users.bigpond.net.au/snk --------------------------------------------------------------------------- -Credits- Rich M: For the awsome webs model, excessive testing & VB can. Tom King: For helping out heaps throughout the entire design period! Aaron Greenlee: Quite alot of testing & the feedback I really needed to improve alot of things. Zombie13: Testing and feedback Neowar: Testing and feedback iD Software: For Doom3 of course! Doom3world.org: For all the tut's, help and general community asskickery. Planetdoom.com: For the support I got early on from the forums. Finally, I can't forget all my other mates that were forced into playing through the level time & time again! --------------------------------------------------------------------------- *Copyright* This level and all containing files are copyrighted by Guy Burkhart (c)2005. These files are the property of Guy Burkhart and may not be regenerated/edited/sold or modified in anyway without explicit permission from me. This archive may be electronically distributed through the internet on the condition that this archive remains unmodified and that this readme file is included. ---------------------------------------------------------------------------- |
MD5 Sum: | 06d276c833c93e6a6579e72f0d0ba776 |
SHA1 Sum: | 812a846e71624a3b16d5c2dedbdf96c9026b8653 |
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