Summary: | Medal of Honor: Allied Assault Patch v1.11 |
Date: | 21 Aug 02 |
Filename: | MOHAA_UKUS_ONLY_patch111v9safedisk.exe |
Size: | 15.4MB (16,124,000 bytes) |
Downloads: | 18506 |
Last Download: | 36 days ago |
More info: | http://mohaa.ea.com/index.html |
Description: |
Medal of Honor: Allied Assault by 2015 - US/UK retail v1.11 patch
Patch 1.11 changes --------------------------------------------------------------------- - Stand-alone game server that runs without CD, mohaa_server.exe. - Fixed bug in pak file search order - Fix for spaces in rcon commands, fix for rcon data transmission - Fix for rcon status command - Fix for the dial-up networking problem when playing single-player. - Fix for in-game server browser always auto-refreshing - In-game browser shows version information on incompatible servers, and sorts incompatible servers to the bottom - Fix for running servers from machines with multiple IPs - After reaching an error screen from the in-game browser the game goes back to the browser, rather than main menu - Fixed lag when a bomb was planted and the entire planting team was killed - net_ip reflects what ip is actually used for the game - gamespy uses the ip set with net_ip, if any - Can follow players from the other team when your entire team is killed - The multiplayer dial-up connection fix. - sv_privatePassword and sv_privateClients work to reserve spots for admins - Added proper disconnect and error screen display for when game refuses client connection - Muzzle flashes stick to weapons. - Localization code rolled in (and new localization file to work with altered system) - Removed old Q3 skin code to save memory - Fixed rare visibility glitch with lean - Fixed rare instance when AI would suicide with grenades - Fixed rare instance when an effect would flicker - When a server drops below sv_fps clients get a "slow server" message. This shows up in single-player developer mode. Disable message by setting cg_drawsvlag to 0. - Dynamic light fix for better spotlights - Added protection against malicious names in multi-player - Spectators can no longer telefrag players - Fixed bug with forcemodel and spectator - Strings are now localized as entire sentences, using &&& as a non-localizing wildcard match - Fixed some memory leaks |
MD5 Sum: | 3e4ba5397a4aa06a8e34cfdd8121bc0b |
SHA1 Sum: | 67272c4eb8ff89241b91e7c40c3051e6640e86be |
Mirrors: |
- Games On Net (Internode) (925 clicks) |
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