Summary: | Point of Existence v0.4.2 |
Date: | 30 May 05 |
Filename: | PoEv0.4.2_Full_Client.zip |
Size: | 1.4GB (1,522,202,498 bytes) |
Downloads: | 1566 |
Last Download: | 191 days ago |
More info: | http://www.pointofexistence.com |
Description: |
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Point of Existence v0.4.2RC ChangeLog File May 25, 2005 ================= ##New Content## _Added New TankTrack Efx _Added New M1A2 Muzzle Efx _Added New T90 Muzzle Efx _Added New MiniGun Richo Efx _Added New Blood_Efx e_BloodHvy _Added New Blood_Efx e_BloodHvy02 _Added New HE_Efx e_TankImpact _Added New Firey ScrapMetal Efx _Added MLRS Cluster Munitions And Efx _Added SP-Arty Cluster Smoke Efx _Added M167_Mobile Towable Via the HumveeTruck _Added new SparkShower EFX for air wrecks. _Added new Air explosions for air wreckage _Added new fireball EFX for Air wreckage _Added Pt-91 MBT _Added T55AGM MBT _Added LCAC_Static _Added MercedesTaxi _Added MercedesLimo _Added Btr80 _Added Btr80-A _Added Ah-6 _Added Mh-6 _Added 3D ironsights _Added Pb69p _Added PSG-1 sniper rifle _Added FN SCAR _Added M14 Socom II _Added A10_2 Cluster bomb variant _Added Su39_2 Rckt Variant _Added Grizzly(SA_17) *mobile Missle launcher _Added Cluster munitions to Mlrs ##Gameplay Tweaks## _Added Ammo Switching to MSTA and M109 *Smoke/HE munitions _Added overheating to mounted M249 and mounted Pecheneg _Added Abilities to rotate Static artillery peice via A/D keys _Slightly Increased Attack choopers Speed/Agility _Specialist kits given C4 _US and Russian AA kits speed increased _Stinger and SA7 damage vs. air units increased. Projectiles agility lowered and speed increased. _Increased deviation on sniper rifles _Added MusicPlayer to almost all vehciles * Low Radius Only heard form the Cockpit _Added scope to RPG-29 _Increased velocity of anti-tank weapons (compensation for ironsights) _Tweaked velocity of handweapons (compensation for ironsights) _Increased speed of AA and heavy AT kits ##Bug Fixes## _C4 animation redone to remove problem with selecting detonator _Fixed M1A2[Tusk] Collisions _New tankturret icon (fixes inverted movement caused by BfV1.2 patch) _Fixed disappearing light indicators on ammoselectors at low geometry settings _Added menu icon to stationary KORD _Added weaponfire animation to Aks74u _Fixed vehicle collision o_poe_warehouse_nke_m1 _Fixed M224 not damaging or showing effects on material 39 _Tweaked physics of SU-39 to remove drop in altitude at full speed __Decreased viewdistance on players (should make it harder to see players from distance, and reduce the problem with lying players looking like they're standing) _Added end effect to projectiles on RPGs, AT4 and SMAW ##Statics## O_PoeWreck_LAV-25=standardmesh(LAV-25_Wreck_S_m1) O_PoeWreck_LAV-A=standardmesh(LAV-A_wreck_S_m1) O_PoeWreck_LAV-AD=standardmesh(LAV-AD_Wreck_S_m1) O_PoeWreck_LAV-AT=standardmesh(LAV-AT_Wreck_S_m1) O_PoeWreck_M1A2_m1=standardmesh(O_PoeWreck_M1A2_m1) O_PoeWreck_M2A3_m1=standardmesh(O_PoeWreck_M2A3_m1) O_PoEwreck_T54Ruin=standardmesh(O_PoEwreck_T54Ruin_m1) O_PoeWreck_T90_m1=standardmesh(poe_T90_wreckmain_m1) crane1_m1=StandardMesh(crane1_m1) Fountain_M1=StandardMesh(Fountain_M1) harbdock_pin1_m1=StandardMesh(harbdock_pin1_m1) repport_M1=StandardMesh(repport_M1) smdh2_m1=StandardMesh(smdh2_m1) SmDh2_closed_m1=StandardMesh(SmDh2_closed_m1) O_StoneFence_bitA_m1=StandardMesh(O_StoneFence_bitA_m1) O_StoneFence_halfA_m1=StandardMesh(O_StoneFence_halfA_m1) O_StoneFence_Post_smallA_m1=StandardMesh(O_StoneFence_Post_smallA_m1) O_StoneFence_demoA_m1=StandardMesh(O_StoneFence_demoA_m1) O_StoneFence_endA_m1=StandardMesh(O_StoneFence_endA_m1) O_StoneFenceA_m1=StandardMesh(O_StoneFenceA_m1) O_StoneFencex3A_m1=StandardMesh(O_StoneFencex3A_m1) O_StoneFence_Post_lrgA_m1=StandardMesh(O_StoneFence_Post_lrgA_m1) o_wadihalfaFence_full_02_m1=StandardMesh(o_wadihalfaFence_full_02_m1) o_wadihalfaFence_full_m1=StandardMesh(o_wadihalfaFence_full_m1) o_wadihalfaFence_medium=StandardMesh(o_wadihalfaFence_medium_m1) o_wadihalfaFence_medium02=StandardMesh(o_wadihalfaFence_medium02_m1) o_wadihalfaFence_post_02_m1=StandardMesh(o_wadihalfaFence_post_02_m1) o_wadihalfaFence_post_m1=StandardMesh(o_wadihalfaFence_post_m1) o_wadihalfaFence_quarter_02_m1=StandardMesh(o_wadihalfaFence_quarter_02_m1) o_wadihalfaFence_quarter_m1=StandardMesh(o_wadihalfaFence_quarter_m1) o_wadihalfaShop01=StandardMesh(o_wadihalfaShop01_m1) o_wadihalfaShop02=StandardMesh(o_wadihalfaShop02_m1) o_WadiNileDock=StandardMesh(o_WadiNileDock_m1) o_poe_wadiboat=Standardmesh(o_poe_wadiboat_m1) o_poe_sudan_hse=Standardmesh(o_poe_sudan_hse_m1) o_poe_embassy_dsk1=Standardmesh(o_poe_embassy_dsk1_m1) o_poe_embassy_dsk2=Standardmesh(o_poe_embassy_dsk2_m1) o_poe_radiotower=StandardMesh(o_poe_radiotower_m1) o_poe_acropole_htl=StandardMesh(o_poe_acropole_htl_m1) o_poe_aprtmnt=StandardMesh(o_poe_aprtmnt_m1) o_poe_sign_sdn=StandardMesh(o_poe_sign_sdn_m1) o_poe_embassy_ext_m1=StandardMesh(o_poe_embassy_ext_m1) o_poe_africa=StandardMesh(o_poe_africa_m1) o_poe_embassy_sdwk=StandardMesh(o_poe_embassy_sdwk_m1) o_poe_embassy_sdwk2=StandardMesh(o_poe_embassy_sdwk2_m1) o_poe_embassy_sdwk3=StandardMesh(o_poe_embassy_sdwk3_m1) o_poe_embassy_sdwk4=StandardMesh(o_poe_embassy_sdwk4_m1) o_poe_embassy_sdwk5=StandardMesh(o_poe_embassy_sdwk5_m1) o_poe_embassy_sdwk6=StandardMesh(o_poe_embassy_sdwk6_m1) o_poe_embassy_sdwk7=StandardMesh(o_poe_embassy_sdwk7_m1) _Added BF42 afr_house1_ste _Added BF42 afr_house1_ste_closed_m1 _Added BF42 afr_house2_ste _Added BF42 afr_house2_ste_closed_m1 _Added BF42 Afrhouse ##Misc## ##Optimazations## _Removed Air Vehcile Dependent fireArmsinfo's And replaced them all with one common "PlaneFireArmInfo" _Removed Land Vehcile Dependent fireArmsinfo's And replaced them all with one common "TankFireArmInfo" _Remove Hidden Objects in maps Mara and Darfur. Increased 5%-20% more FPS on average _Removed folding wings on F18 until we need them _Removed vehicle dependent Musicplayers and Netinfos |
MD5 Sum: | fe5ce77e2997ece02a1ad32127fd8188 |
SHA1 Sum: | f0ea7f5f99471576484bec027222a18353e32e24 |
Mirrors: |
- Games On Net (Internode) (104 clicks) |
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