Summary: | True Combat: Elite for Enemy Territory |
Date: | 10 Feb 05 |
Filename: | setup_0209_full.exe |
Size: | 128.9MB (135,159,206 bytes) |
Downloads: | 42342 |
Last Download: | 2028 days ago |
More info: | http://www.truecombat.com/intro.php |
Description: |
Based on the popular Quake3 modification, “True Combat”, TC:E provides a realistic combat simulator set against the backdrop of modern urban warfare. The player can expect thrilling shootouts, an emphasis on tactical team play, engaging close quarter fighting and some of the best weapons of modern warfare. Being accessible to both veteran players and those new to the world of tactical simulators is only one of TC:E's many strengths. Map authors can customize weapon load outs, skins, objectives and even the voice chats for each of their maps.
New Features: Game / Weapons -new "Armament Availability" system to reward good players with better weapons -fixed in-game server browser -re-introduced score system when eliminating opponents -replaced numeric ammo counter with bar indicator -changed stamina bar to match HUD -removed frames from timer and FPS display -warmup between rounds is locked to 5 seconds -players are frozen during warmup in objective modes -added new weapon selection system -fixed burst mode -added ACOG sight system -introduction of 6 new weapons -added target names for easy identification of team mates -locked teamchat or team voicechat when dead -removed R-OBJ and BC game modes Misc -new tce_entities.def for GTKRadiant -further improved environmental sound effect system -two new contents flags to tweak soundscapes: env_indoor and env_outdoor (sfxhallway was removed) -added angle dependent flares (spawnflag) -new levelshot system (fades to intermission view when entering the game) -changed UI font to Arial (same font as HUD) -removed music from debriefing -added cvar for kill messages (g_killmessage, defaults to 0) -moved centerprint to private messages -changed friendly name to UI font and team colors -enemy names appear after aiming >1.5 seconds at an enemy Maps -updated intermission cameras in maps -updated soundscapes in maps (in progress) -New Map: dem_snow -fixed "A-objective" rush problem in dem_village |
MD5 Sum: | d82ed25728cd667ce3850bc3c2e09c61 |
SHA1 Sum: | e0b67757b1ebad4c13fcb25886b0d7b32e4e792f |
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