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E3 2010: Portal 2 Preview
Post by Steve Farrelly @ 05:32pm 21/06/10 | Comments
AusGamers sat in on a Valve-run session showing off elements of their much anticipated Portal 2 at this year's E3. Read on for our full thoughts...

Annoyingly, it took me ages to pick up Portal. I was too into the Half-Life 2 episodes to really care, and the few levels I played, while awesome in their own right, just made it feel like an advanced puzzle game with no ultimate direction. I wanted more meat to its story, and more variety in its visuals. Then one day a little more than a year back, I actually sat down to play through it. Holy shit.

I've hated myself ever since for being so blase about a product because of its initial face-value. First impressions do last, and while I saw the error of my ways and am now a true convert, I'm glad that it looks like Valve have somewhat taken the approach of really digging their heels in with the first portion of Portal 2.

At E3 we were shown a hands-off demo of the game in action, with a bit of an intro as to what, and where, things take place. If you played right through to the end of Portal, you'll know that you essentially put GLaDOS (Genetic Lifeform and Disk Operating System) out of her hilarious misery by destroying her personality spheres. It has apparently been hundreds of years since your last confrontation with GLaDOS, and you've been awakened from stasis by a personality sphere named Wheatley (if you missed it, a patch released when they announced Portal 2 changed the end to show Chell being dragged away, presumably to stasis).



Wheatley isn't the only personality sphere you'll come across in the game, but he's the first and he'll guide you - with great comedic scripting - through the game's tutorial, and in the process, is also responsible for awakening GLaDOS who accuses you of murdering her. Now she attempts to rebuild the Aperture Science Labs while you attempt to escape.

According to Valve, the game is going to be a proper stand-alone product with a much lengthier single-player campaign, a stronger narrative and will also include its own stand-alone co-operative mode, giving us more bang for our buck.

The portal gun reappears in the game and you can once again create an entry and exit point portal. However, there are new gameplay tools thrown in to expand puzzle-solving this time around, and each adds a definitive element to the overall progressive structure of levels and puzzles. The first of these we're shown is called an "Excursion Tunnel", and basically what they are, are tractor beams you can move through, or you can send items through. You can put these on various surfaces and use them in conjunction with portals; if you're falling and place one on a wall, it'll catch you and move you through it, obviously opening up puzzle progression in a fundamentally new way.



This is but one new tool though, as we were also shown the "Aerial Faith Plate", which is essentially a spring-board you can move about (ala regular cubes), along with the "Pneumatic Diversity Vent" which is a massive suction vent you can use to rip tiles from walls to reveal new passages, or rid a room full of sentry guns. There are also new impediments throughout, including the "Thermal Discouragement Beam" - a high-impact laser that'll burn your face off, though it will also be needed to complete certain puzzles, thus arming you with the task of utilising new prism crates to redirect the beam. There are also giant spiked pads that smash together in unison along a specific path like some futuristic gauntlet, requiring you to not only time your movement along the path, but also fully explore the momentum-generating possibilities of yet another new gameplay element, gels.

We were only shown two gels, but it's highly likely we'll be seeing more. The second we were shown is relative to the aforementioned "gauntlet". It's a "Propulsion Gel" which you can 'paint' specific areas with (they actually splatter like paint and move through portals as globules of tangible mass). The basic idea is you slide on the gel and it speeds up your momentum which, when you couple that momentum with the potential portal-generated momentum capable in the first game, means you'll be sliding at a very high velocity through such insane gauntlets as described above, and beyond.

The second gel is the "Repulsion Gel" and acts as a kind of trampoline, not too dissimilar to the "Aerial Faith Plate", but its physical application, in that you can literally paint a surface with it, means there's a combination of both horizontal and vertical points of use allowing for vertical gameplay along ground-based stuff.



That was the basic run-down of some of the new gameplay elements introduced, and it was fully demonstrated in a short video showing all of them being used in varying combinations to navigate insane new labs and traps (let's face it, GLaDOS is exacting revenger this time around), which ultimately hurt my head. "We want people to feel smart while playing this," came a quote from Valve after the demonstration was concluded, not helping my esteem after seeing the possible combinations.

Still, in a gaming world where companies are increasingly reaching for the casual, mainstream gamer - the sort of person whose gaming skill-set would send them running at the sight of even the first Portal, we can be thankful there is a team out there like Valve who recognise the core element of gaming. The hardcore element. And aren't afraid to not only embrace it, but assume we will too (the actual tutorial is probably not even the first few steps in Portal 2, but rather the entirety of the original Portal).

The game looks fantastic in a visual sense. We'll be seeing less sterile environments this time around too, thanks to the centuries of neglect at Aperture, but this should definitely make for a much more engaging Portal experience with just as much heart and character as the first (we saw this in spades during our demo). All that's required to play is a degree in theoretical physics and a Companion Cube.

This was AusGamers' Game of the Show.



Latest Comments
ravn0s
Posted 05:50pm 21/6/10
portal 2 looks so f*****g awesome. cant believe we have to wait until 2011 for it though :(
trillion
Posted 07:38pm 21/6/10
the nickelodeon-ish repel gel is STRANGE, stranger than headcrabs getting all up ins your face
Mike
Posted 08:45pm 21/6/10
Looks great, I can't wait to get my hands on it!!!
Eorl
Posted 09:15pm 21/6/10
O.M.G. Looks wickeeed.
MoSFXx
Posted 08:07am 22/6/10
The visuals looks insane, I can already see these puzzles are going to do my head in with all the new toys to play with
breno
Posted 11:21am 22/6/10
mmmmMMMMMmmm, golly this looks like fun
Josh
Posted 01:44pm 22/6/10
Portal is a hardcore game? LOOOOOOOOOL

Anyway looks a billion times better than the original.
Steve Farrelly
Posted 02:11pm 22/6/10
how is it not Josh?
thermite
Posted 02:27pm 22/6/10
no hookers to kill
Josh
Posted 11:15pm 22/6/10
Haha lol nice thermite, nah Idk just really seemed casual, it was a short game that pretty much anyone but a mentally disabled person could pick up and play. I never thought as it as a hardcore game simply because mums are playing it....

Each to their own, just made me laugh from my experience with it.

Like I said this game is looking much better than the first, looking forward to it.
Bah
Posted 11:19pm 22/6/10
just made me laugh from my experience with it.
So you can do the levels in 5 seconds like some of those youtube videos show?
I played it "casual" just once through, never tried the time attacks, but theres an argument for it being hardcore with people going for best times.

A game doesn't have to be unplayable by the majority to be hardcore.
Josh
Posted 12:46am 23/6/10
Lol youtube..yeah right.

Your argument about getting best times can be applied to anything, so does that mean that every game is hardcore??

Meh whatever, tired of arguing lol
fpot
Posted 12:52am 23/6/10
How about you give us an example of what you think a hardcore game is.
Lynx
Posted 01:16am 23/6/10
MW2 likely
Spook
Posted 05:26am 23/6/10
super mario galaxy
Tollaz0r!
Posted 07:55am 23/6/10
Pfft,

Pong.
Josh
Posted 02:40pm 23/6/10
LMAO, I hate Mw2 its an unbalanced and overhyped game and super mario galaxy is a big headache and it has all those gimmicky motion controls.

I dont believe I have ever played pong, due to it being made in the ancient, ancient days.

just to name a few games I consider hardcore ..since your all so interested.

Half life 2, Dead space, Silent hill 2, Ninja gaiden, Deus ex,The witcher,Crysis,Dawn of war 2.....and thats where I stop. I think you can get the picture of what a hardcore game is to me.
ravn0s
Posted 03:26pm 23/6/10
mums play those games too.

last edited by ravn0s at 15:26:51 23/Jun/10
thermite
Posted 03:26pm 23/6/10
what other games does your mum play?
Crakaveli
Posted 03:29pm 23/6/10
Hide the sausage.
Josh
Posted 03:50pm 23/6/10
LMAO
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