Edge of Twilight Preview
Post by Steve Farrelly @ 03:00pm 24/10/08 | Comments
From local Brisbane developer, FuzzyEyes, comes an all-new dark tale called Edge of Twilight. We saw the game at this year's Tokyo Game Show, so read on for our thoughts...
Imagine our surprise then while over at the Tokyo Game Show, a local Brisbane-based developer, FuzzyEyes, whose previous development work includes Hot Dog King, would be showing off the very creative and very competent Edge of Twilight.
In Edge of Twilight, a steampunk, post-apocalyptic fantasy setting sees two races, the industrious Atherns and the spiritual Litherns, vying for control of the world as both are running out of the natural resource, Ether.
The concept of day and night has definitely been done before, as has creating a protagonist with dual powers, but it really looks like these guys have crafted a fully realised game-world with a rich history. We only saw a few examples of gameplay, and Fuzzyeyes were being pretty tightlipped about story arcs, but we can definitely tell you about the game's action and dual abilities based on what we saw.
In his Athern form, Lex wields a massive axe he uses to gut enemies, rip them in half or behead. There's a great combo system and you can also use an impressive firearm he has to create various battle scenarios and outcomes. He's pretty powerful in this form, but somewhat slow. In the Lithern guise, Lex is far more agile, and a lot faster (though he no longer carries any weapons). It equally means combat in this form is far different to the latter giving the game a pretty split feel.
You can change forms and realms at various switches strewn about the game-world and while you're being lead down a linear path of progression, Chrysafidis did say that there will be cities and towns to explore with various NPCs to interact with, which is also a unique feature for this style of game.
Unfortunately our session didn't really reveal much more than what we've pointed out above. But we can definitely say we're not only impressed, but thirsty for more. The game looks visually stunning, intense and imaginative and with the narrative foundation they've laid here, we're hoping there'll be heaps of story to sink our teeth into. It's also well worth pointing out that while there's definitely an affinity to the aforementioned God of War and Devil May Cry series, this is very much its own game with more than enough separating it from those titles.
We managed to grab Andy for a video interview while over at TGS, which can be seen here, so if you want to know some of the design philosophies and see the game in action (alongside some sweet artwork), hit that link and be sure to comment. Maybe some of the Fuzzyeyes guys peruse our forums and comments sections – they are, after all, just down the road.