Creator of the hit zombie survival mod and soon-to-be standalone title, Dean "Rocket" Hall, has revealed through a Ask Me Anything on the
DayZ Reddit that gamers can expect the standalone title as early as the end of this year.
While no release date has been set in stone, Rocket commented that we will see the game "before the end of the working year (2012)", however it will be in the form of a alpha version of the standalone. The title is set to take the development path that Minecraft used, where a playable alpha will be purchasable for a heavily discounted price.
Alpha will be heavily discounted paid project. The project will never be a full retail priced title, and the alpha will be heavily discounted. No prepurchase. But there will be a premium type purchase that contains some extra collectors edition type stuff like concept art prints etc... for those who want to throw money at the project.
The developer also answered questions regarding what to expect in the standalone title, including quivers, trainable dogs that sense danger, more enter-able buildings, zombie life cycles that dictate speed/hunger for flesh and also hand-to-hand combat. The standalone title has also been confirmed to be using its own version of the Real Virtuality engine, one that is currently being used for ArmA 3.
For those eager to try out the current mod, you can grab the latest version for ArmA 2: Combined Operations from
AusGamers, including a
how-to guide on installing.
Posted 12:50pm 14/8/12
Wonder why they didn't go the Kickstarter route.
Posted 01:01pm 14/8/12
Posted 01:31pm 14/8/12
I dare say it'll have most (if not all) the problems that the mod has now. The real 'room for improvement' that I see in 'going solo' as it were is to allow better back-end coding between each hosted server and the player database(s).
Posted 01:34pm 14/8/12
Posted 02:05pm 14/8/12
Posted 02:06pm 14/8/12
Posted 02:12pm 14/8/12
It still has one massive hurdle in leaping from a 'sim' to a 'game' for mine, input. The mouse controls and in-system UI are it's biggest flaw.
The engine is capable of some AWESOME visuals, and when it comes to day/night effects (certainly in ARMA 2) the game is second to none
Posted 02:57pm 14/8/12
Posted 03:40pm 14/8/12
Nah, and I haven't played minecraft either, I was just making an observation. It just seems like it would have smaller appeal than something like Minecraft, and not have that same level of replayability, cos I'd imagine theres always something new you can go and build in Minecraft, but there'll be a point in DayZ where people just get sick of running around surviving the zombie apocalypse.
I dunno, maybe I'm way wrong, and more power to them if they pull it off, but it just seems like a potentially unwise way to go about making the game? Not only are you standing the risk of burning out your most devoted players, but you stand the risk of turning off new players who try it and don't realise what an alpha is and just think its s***.
Posted 04:14pm 14/8/12
I hope I get a discount on Borderlands 2 cuz I bought Torchlight 2. Derp.
You are not entitled to anything, also they will continue to develop the mod along side the standalone, presumably until the standalone alpha comes out.
Yea you can get to that point but its the tension that brings you back. I'd bet that if it has this kind of pull in a very unfinished state then it should be ok once they add all the intended content, assuming that does not take an eternity. Also wouldn't alpha/beta testers always be the ones most likely to burn out earlier?
Posted 04:13pm 14/8/12
I'll be buying this one the second it comes out. Looking forward to it.
Posted 04:17pm 14/8/12
Ha, it's not a case of defending Arma, though I happily admit my Arma bias.
When you buy a game specifically for a free mod for that game, you can't turn around and say you bought the mod.
Posted 04:19pm 14/8/12
I think the greatest thing about DayZ is that it offers a true sandbox, and also gives that huge amount of tension/adrenaline. Now with the bandit/hero skin its a lot less shoot on sight, and people seem to be more open minded when pulling the trigger. Obviously all this is just my experience, and it isn't for everyone as it clearly isn't for you, but it is pretty crazy what just a mod can do.
Posted 04:31pm 14/8/12