In an interview with AusGamers at this year's E3 (
click here to view), Sledgehammer Games' Glen Schofield essentially laid the console frames-per-second smackdown on their "competitor" - let's call them "Field 3. B"... no wait, that's too obvious, how about "Battle. F 3" - by pointing that that unlike
Modern Warfare 3, which runs at 60-fps on the consoles, their competitor's game wouldn't.
"You can go out and name your engine and call it whatever you want, right. You know, I’ve done that before; I’ve seen that trick and the bottom line is, this game will run at 60 frames a second. Not sure any of our competitors will," he told us.
"Not sure I’ve seen any of our competitors on the console especially running at 60 frames a second and I’d be a little scared at this point -- in June -- if I was looking forward to a particular game that wasn’t on the console and running at 60," Schofield added. "And I think 60 is our competitive edge and you just don’t throw that away."
"You don’t ship an engine, you ship a game," he said.
When broached on the topic of dropping dedicated server support for the PC again in the same interview, Schofield was quick to assert there'd been o official line from Sledgehammer Games
or Infinity Ward on the subject.
"All that’s just rumours," he responded. "I don’t know where this stuff comes from because we aren’t talking about it; we haven’t even made decisions internally ourselves... The truth is that so much stuff is rumours that we’d love to be able to get out there and talk about this stuff, but just wait ‘till multiplayer comes out and I’m not saying that’s going to be the surprise, but the surprises... it’s going to be a great new game."
So there you have it, the modern shooter slinging match is in full swing. Stand by for our full video and interview transcript with Glen coming shortly.
Posted 04:54pm 29/6/11
Posted 04:55pm 29/6/11
Posted 05:01pm 29/6/11
'You dont ship an engine, you ship a game" - Pretty sure dice has shown more gameplay videos then IW/Sledgehammer/Raven studios has.
Posted 05:03pm 29/6/11
Posted 05:12pm 29/6/11
Our game runs at 60 fps but theirs doesn't run at 60 fps. I bet they wish it ran at 60 fps because 60 fps is where it's at. If you don't run at 60 fps, you might as well not make a gaming that can't run at 60 fps.
So there you have it guys our game runs at 60 fps!
P.S. The surprise is that our game runs at 60 fps on consoles!
Posted 05:15pm 29/6/11
(their games remind me of apple. Hey here's the same thing again! Same problems, bigger number... oooooo)
Posted 05:18pm 29/6/11
Posted 05:22pm 29/6/11
You can easily run 60 fps, just have nothing in the way of graphics, lighting, physics or content...i'm sure my windows screensaver could run at 60fps on a console, but its not terribly exciting.
And "you dont ship an engine, you ship a game"...no doubt, but the reverse is also true "you don't just ship a game, you ship it with an improved and impressive engine"
Posted 05:33pm 29/6/11
Frame rate might be an irrelevant thing for PC gamers, where if you want either BF3 or MM3 to run over 60FPS, you can just throw a bit more money at it and it will. But on consoles -- where the vast bulk of the market for these games now is -- if you value that smooth framerate over sheer visual fidelity, their game is going to have that. It's a definite selling point for some people.
That said, why anyone would care if it has silky frames if the netcode is still dependant on your opponents home connections is another question entirely. They better damn well hope that they're offering dedicated servers on all platforms, otherwise, who gives a damn what the frame rate is, because the experience will still be laggy anyway.
Any developer that things client-hosted games are sufficient hasn't tried playing their game from Australia and getting matchmade with Americans and Europeans because there's not enough local players in the wait-pool at any given time.
Posted 05:32pm 29/6/11
Really....???? Cause to be honest...i can't see it...
+ 1 DM's vid.... the brown bomb of FAIL
Posted 05:38pm 29/6/11
And the response about the Dedicated servers is pretty clear that they won't have them, because they're lazy f****.
Posted 05:45pm 29/6/11
Posted 05:51pm 29/6/11
It's not about laziness in not implementing dedi servers ,it's about control. The publisher controls when the game's multiplayer gets switched on and offer and they control moderation powers over every player on the service. They can track stats right across the entire playerbase and prevent people from creating their own modifications and content that might erode sales of their DLC. It's all about control.
Also, keep going on the 6+ years thing. Pretty sure Infinity Ward originally started with id Tech 3 (Quake 3 Engine) as a base for the first CoD, though I doubt much is left.
Posted 05:50pm 29/6/11
Posted 05:54pm 29/6/11
ahhh that ole chestnut... oh you devil, you.
Posted 05:58pm 29/6/11
too late
Posted 06:42pm 29/6/11
oh wait...
Posted 06:57pm 29/6/11
Posted 07:06pm 29/6/11
Posted 07:10pm 29/6/11
Posted 07:52pm 29/6/11
Posted 08:08pm 29/6/11
Posted 08:19pm 29/6/11
Posted 08:22pm 29/6/11
they've realised that people will play an awesome game forever if they can run their own dedicated servers and they really dont want that
Posted 11:45pm 29/6/11
How many games are they going to squeeze out of this engine before it starts looking like Duke Nukem by comparison to the new engines from Crysis, Rage and BF.
Posted 12:49am 30/6/11
Everyone basically shifts onto the next game.
You can still get games in MW2 so its not like they've killed it off it's just that no one is playing.
On console though there's tonnes of players for MW2, MW and Black Ops.
Bad Company 2 for console is very very average and COD takes it to pieces there.
I like the party system for MW2 when it was popular, it made it very easy for a few friends to get a game together.
I'll still be getting both games this year.
last edited by Python at 00:49:01 30/Jun/11
Posted 01:18am 30/6/11
Didnt realise you played mw2, guessing it's under alias or a different game mode
I wish more people played domination but it seems i can only get decent matchmaking in tdm these days
Posted 01:19am 30/6/11
Posted 05:53am 30/6/11
I feel the same deeper, mw2 just nailed it, even with the lack of dedi's
I'm more of a SnD man but so hoping they have that :P
Posted 07:02am 30/6/11
Posted 07:11am 30/6/11
"You can still get games in MW2 so its not like they've killed it off it's just that no one is playing."
Perhaps it is because they have moved to the independently patched version of MW2 that adds dedicated servers.
Posted 07:25am 30/6/11
Posted 08:43am 30/6/11
With the matchmaking procedure, it's just utter pot luck and you have to rely on launching and searching for a game at the exact same time as enough others for something to kick off. This might be all well and good when a game is at it's height of popularity and you're in the USA with 2 million player-base, but it's just crap when you're in Australia.
I don't know how anyone that came from the old school of PC gaming can put up with staring at that "looking for players" screen that after serveral wasted minutes of your life, you don't know if it's going to come back with "no games found" or drop you into a room of players on the other side of the world. It's just nasty.
And that's a game that's 2 years old. Meanwhile, ten years on I could still load up counter-strike any given day and instantly see if there are others playing on local servers and that's a mod, something that's no longer even offered with these new breed of popular shooters and won't be possible at all under a client-hosted game model. So when you support a game that doesn't offer dedicated servers, you're also driving another nail into the modding coffin.
Posted 08:49am 30/6/11
This is why I could deal with mw2's matchmaking, the game was just that fun.
but we've done the mw2 and why is it still popular discussion before. :P /end derail.
Posted 09:06am 30/6/11
Posted 09:10am 30/6/11
Posted 04:18pm 05/7/11
MW2 sucked ass becuase of constant losing connection with servers, host migration etc. Even on the xbox its a constant battle jsut to find some people to play with.
I also hope survival mode is good, i enjoy playing zombies on black ops. but it definately needs some tweaking. So you dont finally reach lvl 20 after an hr of playing, finally get a good gun and then die and have to start the hr long journey over again.
Needs to give you a checkpoint each 10 levels or something that you can retry from a certain number of times and then have a retry count on the "leaderboards" section