Luigi's Mansion 3
represents two things: classic Nintendo
game-design on the Switch
, and perhaps the most technically impressive game ever released by The Big N
since The Legend of Zelda: Breath of the Wild
. Fun, engaging but maybe just a little too easy... check out our full review for more.
Here's a snippet:
Of course, applying context and realism to a game where you’ve visited a giant hotel with a ghost dog friend, a princess incapable of locking her door, Toads who don’t know they’re just pawns in a silly game of redundant back and forth and a brother who just wont let be, was never going to end in simplicity. Although, it kind of does. Luigi’s Mansion 3 has as little context and bait possible: those superstar saps mentioned above -- they’ve been entrapped in paintings in a hotel with 18 floors. The elevator buttons for each floor have been stolen by bosses, and each floor is themed (read: puzzled), giving fruit to Nintendo-style gameplay design and a platform for the company’s penchant for cuteness. It’s as classic a Nintendo game as we’ve seen in some time; gameplay throwbacks partnered with some of the most progressive tech ever seen in a Big N game. Hell, it even has in-game Achievements -- something I’ve spoken about Ninty needing before.Click here for our in-depth Luigi's Mansion 3 review