We take the latest South Park joint for a jaunt on the toilet... will it flush?
South Park: The Fractured But Whole Review!
We chat with the game director and creative head of Machine Games about the upcoming title where killing Nazis is all the rage.
A Happy Ending Filled with Nazis – Wolfenstein II Interview!
From the creators of Payday comes a new action title where you get to steal back treasure from Nazis.
Win a Copy of RAID World War II on PS4
Ghost Recon: Future Soldier
Ghost Recon: Future Soldier

PC | PlayStation 3 | Xbox 360
Genre: First Person Shooter
Developer: Ubisoft Official Site: http://www.ghostrecon.com
Publisher: Ubisoft
Release Date:
24th May 2012
Ghost Recon: Future Solider Review
Review By @ 01:35pm 23/05/12
With gamers constantly receiving so much first-person shootery love it’s gratifying to see third-person team based properties getting their moment in the sun to shine. After Sony’s excellent FPS/RTS hybrid Starhawk dropped last week (check some dude’s awesome review here) the kick-arse trend continues with Ubisoft’s Ghost Recon: Future Soldier, a stellar tactical shooter equally enjoyable on your own or in a group.

If Call of Duty could be considered influenced by Michael Bay, Ghost Recon: Future Soldier draws inspiration from David Mamet (creator of The Unit). Though filled with plenty of jaw-dropping certifiably bad-arse moments, it’s all in a day’s work for these unsung heroes and feels more like par for the course and less of the ‘hey check out how awesome I look as I walk away from this explosion’ variety. Ghost Recon: Future Soldier exudes a kind of quiet cool about itself, which carries through to almost every element of the game.

After a gritty and sobering opening the elite operators that populate Ghost Recon: Future Soldier find themselves in the crosshairs of an unknown threat. Gathering as much intel as possible, the unit under your control embarks on a series of missions to work their way up the food chain, flush out the conspirators, locate the source of this menace, and serve up a piping hot dish of payback. If it seems I’m going a little light on the plot it’s because I really enjoyed the journey to revenge mountain and wouldn’t want to spoil the climb for anyone else.

Being all futurey and soldiery your squad has a sick arsenal of death dealers at its disposal as well as enough killer gadgetry to have Bond’s tinkerer Q (or R, as is now the case) a little green with envy. Every few missions a new element comes into play, be it a sweet bit of kit such as a motion sensor, frag or EMP grenade, a now you see me now you don’t tactical cloak, AR Drone or the walking monstrosity known as the War Hound that eats up enemies by the platoon-load popping off mortar rounds like they were on sale, or a sexy new piece of modifiable weaponry that will have you drooling in the Gunsmith section before you deploy for your next mission.

What’s the Gunsmith you say? Glad you asked. Gunsmith is a weapons expert’s wet dream that allows you to pull apart any firearm and customise it to your own specifications, and the options available are totally off-the-chain. You can choose trigger types, optics, paint jobs, the gas propulsion systems, muzzles… the list goes on and on. All come with the usual accuracy versus power versus range versus maneuverability pros and cons, depending on the modifications you make.

Much has been made about the Kinect interactivity in this mode in particular, and I’m not going to sugar coat it, I wasn’t a fan. Sure it’s cool to wave your hands around Minority Report style and pull you gun apart and tool around with it, but it gets old after about 15 seconds. Well, that and the fact that you can customise a hell of a lot quicker with any controller. The Kinect functionality in Ghost Recon: Future Soldier adds up to about the same level of interactivity as in any other major release, mere window dressing to justify the peripheral’s existence. But I digress…

The pacing and mission structure was absolutely spot-on with some encounters calling for a stealthier, softer touch while others required a little more force and a selection that let you play them out as you see fit. Your Ghosts are capable, adept and work quite well as a unit under your guiding hand and the single-player campaign is almost as enjoyable as playing through in four player co-op. It’s all about utilising the toys and talents of your team as you go on the offensive and Ubisoft Paris should be commended for the bang-up job it did with the friendly AI.

While you can take a more hands-on approach to your team and nominate targets for them to focus on, they do a great job on their own. The hands-on approach comes in the form of the Sync Shots where you mark up to four targets (an almost identical mechanic as seen in Splinter Cell: Conviction), wait for your crew to get into position and then pop off a synchronised cranium ventilation that never ever gets old. You can even take a more tactical approach and use the AR Drone to mark three targets and let your boys do the wetwork. I’ve never been a huge fan of stealth but there was a certain charm to decimating several dozen enemies and leaving a swath of bodies in your wake.

If you are discovered or take a wrong turn down clusterfuck alley, your team is surprisingly adept at dealing with a more bloody solution. They will flank, actually take out hostiles and even race to revive you when prompted. It all handles remarkably well and any moments I was cursing my squad for their inabilities were extremely few and far between. All in all the single-player campaign was surprisingly satisfying, with any co-op buddies jumping in only adding to the enjoyment and not the other way around which is an incredibly refreshing change.

Ghost Recon: Future Soldier’s take on multiplayer in the traditional sense and its horde mode known as Guerilla add some serious longevity to the piece in their own ways. In Guerrilla mode you and three compadres need to infiltrate and hold a specific waypoint or structure as wave after wave of enemies in increasing numbers and strength try to take it back. You can revive downed teammates but if you bleed out you’ll have to sit out the remainder of the round and hope your buddies make it over the line. Supplies are dropped in between waves and you’ll receive perks the longer you last, such as airstrikes or automated turrets. This is tremendously addictive fun and it’s entirely easy to lose half a day smashing this out as each player goes for the highest score and bragging rights.

Multiplayer utilises a three-class system each with their own unique abilities. Rifleman is all about getting down and dirty in the front line, Scout is for those sneaky sneaky, long-range types and Engineer plays a supporting role using shotguns and the AR Drone. Game modes are interesting variations on classic game types with the objective-based Conflict, Saboteur is like Capture The Flag with an explosive climax, Siege is an objective-based battle with no respawns, though my favourite would have to be Decoy. Decoy sets up three objectives to compete, but only one is the “real” objective. Two are decoys or traps with neither side knowing which is which. This is a fantastic idea and almost always leads to some insane and frantic firefights.

While I did enjoy the multiplayer I did have a major gripe with the way Ubisoft has set up its online servers. To play co-op campaign, Guerrilla or multiplayer modes you have to be signed in to U-Play. Now granted this is a fair enough call for online multiplayer it should not have been a necessary component for Guerrilla and the co-op campaign if you’re just trying to smash out some four-player action with your mates. Time and time again over the last week I attempted to have a decent bash at either only to be denied due to U-Play issues. It might sound like something small to bitch about, but I firmly believe you shouldn’t be restricted from playing co-op in any circumstance. I’ve never had a problem in Gears of War 3 or Saint’s Row: The Third and given the recent server issues with Diablo III I wholeheartedly believe the consumer shouldn’t have to pay the price for a publisher’s server issues. Rant complete. Soapbox retired.

Ghost Recon: Future Soldier may not be the sexiest game in the world with some graphical inconsistencies particularly in the cut-scenes and backgrounds, but she handles like a goddamned dream. Friendly AI has totally got your back making it an engaging experience in any mode. The multiplayer offers a solid balance of familiar game modes and a few tasty new treats and Guerilla mode is packed to the hilt with over-the-top frenzied action. Ghost Recon: Future Soldier may not be the prettiest girl on the block, but she’s got one hell of a magnetic personality.
What we liked
  • Amazing weaponry
  • Gunsmith
  • Intelligent friendly AI
  • Diverse mission structure
What we didn't like
  • Stupid U-Play limitations
  • Kinect functionality
  • Inconsistent visuals
We gave it:
Latest Comments
Posted 02:30pm 23/5/12
How does the enemy AI stack up? Is this 1st or 3rd person view from the player?
Posted 02:37pm 23/5/12
Third person view with and over the shoulder zoom though you can iron sight/scope it by clicking R3. Enemy AI is pretty responsive, though tight four player co-op becomes a massacre.
Posted 10:39pm 26/5/12
Hmm...ps3 or 360 for some co-op?
Posted 11:15am 14/8/12
Massive patch showed up today, was surprised to see it and then checked the site online:


Ghost Recon PC players,

Ubisoft and its development studios are excited to see the passion of the Ghost Recon Future Soldier PC community and want to honor the dedication and loyalty of the community by working with you, the players, to improve the game experience.

While a majority of players have enjoyed their experience with Ghost Recon Future Soldier on PC, we are conscious that many of you have encountered issues with the game. We would like to sincerely apologize for any inconvenience this has caused.

With the help of your feedback, we have identified several issues and are working hard to address them as rapidly as possible.

Title Update 1.4
The next Title Update will be available on August 13th and features the following:

· Compatibility, performance, stability, graphics improvements and more - taking your feedback directly into account;
· Improved FPS on all configurations;
· Fixes for several stability issues during map loading;
· God-Rays no longer disappear;
· Fixed some localization issues;
· Fixed some issues causing the display of hint icons from X360 controller when disconnected.

We greatly appreciate your patience and we want to reassure you that we will do whatever it takes to resolve further issues in as efficient a manner as possible.

Exclusive content
Ghost Recon Future Soldier PC players will benefit from free exclusive content:

· 2 exclusive developer weapon skins will be added to the game with the 1.4 Title Update;
· In about one month, a second Title Update will be released with further improvements. This Title Update will also feature additional free bonus content including:
o A special hardcore mode for the campaign;
o Night variants of two adversarial maps;
· The full original soundtrack of the game along with new desktop wallpapers and artwork will be delivered in the next few days through the Uplay client and will be available until August 13th: get ready to grab it while it lasts!

We would also like to take the opportunity to confirm that support for Windows XP is in progress, with the exact release date to be announced soon.

Again, we wish to thank you for your patience and apologize for any inconveniences you may have experienced. Our community is our top priority and we want to do everything we can to provide you with the level of service you deserve.


Edit: Update weighs in at 2gb
Commenting has been locked for this item.