After what has been a turbulent few months with classification drama and a disappointing demo SEGA and Rebellion's Alien vs Predator found its way to Australian store shelves today for Xbox 360, PlayStation 3 and PC (although Steam pre-orders still aren't unlocked until Feb 20th).
A couple of weeks ago, after all the feedback from AusGamers readers about the poor peer to peer multiplayer in the PC demo, we compiled a list of questions to send over to Rebellion with the hopes of finding out more about the game's promised dedicated server support. Questions like:
Stay tuned for our full review of the PC version in the coming days. |
Is ausgamers tossing up a single player review? Tis the only reason to buy it anymore i think
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To everyone wanting to buy this for single player, don't. I played it on 2nd hardest difficulty and was able to finish predator, marine and part of the alien campaign in under 5 hours. The length is f*****g pathetic. Save your money and go buy something else.
EDIT - Just to elaborate a bit more, the marine story is the longest coming in around 2 1/2 hours. It looks pretty, Plays bloody great and has the marine feel to it all over. Quite awesome s***. Everything else is a big let down single player wise. Alien and Predator modes turn into "sneak up behind enemy and push E" fests. Not to mention melee sucks in this game. How this game is 16.6gb IDK. Not even ME2 was that big and it lasted like 10x the length easy last edited by DM at 17:25:18 18/Feb/10 |
Actually with regards to steam it did say they were going to be locked until the 20th however I did check my list and it changed from "Not released" to "Not installed" so installing now, I am thinking that maybe they broke their release and have made it available now.
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Q1: Why did the PC demo only include peer to peer multiplayer if the retail version will support dedicated servers? Q2: Then why the f*** was the game released? not buying this game. talk about fail launch. It sux that it comes to this, but it's true, that's how you feel about these releases... the reason they don't give a f*** is piracy, these actions just encourage it. |
I canceled my preorder the day before release and preordered Battlefield Bad Company 2.
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I never had it on pre-order, but did cancel my Bad Company 2 pre-order after trying the beta, pre-ordered Just Cause 2 instead :D
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I really enjoyed BC2 apart from useless teammates and sniper spams but that was in bf2 anyway so kinda used to it.
I don't see what was wrong with it just needed some bug fixes. |
Well the fact that you cant go prone doesnt help'. I dont really care that much about it , its more the principal that my soldier i'm playing has a bad back and cant go prone otherwise he might pull a disc...
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haha yea prone would make it more interesting, I mean if everyone can do it then its balanced and there may well be a mod or even an update to include prone support for it if there is enough of an outcry. For me though AvP will tie me over for a little while but BC2 is pretty much the only decent FPS that will be on the market for awhile. Not interested in console shooters and MW2 is just a giant turd sandwich.
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No prone, no lean, no strafe while sprinting. Console port, pass.
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I'm suprised your all into the prone thing. f*****g s**** me,and everyone else i play with.
although the lack of lean kinda sucks. |
No prone is fantastic.
I'm sorry, but nothing s**** me more than dolphin diving. And if you add huge delays to entering/exiting prone, then people set up base camp and don't move. Lean could be implemented, but by all means, as long as you can't lean and shoot at the same time as this just creates more camping problems, or at severe accuracy penalties. If you've fired anything more than a .22 cap gun from the shoulder, and not benched or prone, then you'd know how hard it is to steady the recoil of a large caliber rifle as the bullet exits the barrel so as not to wind up pigeon shooting, let alone while leaning around a corner. In the end, if they added weapon stability to be the same crouched as it would be prone, then the only thing you are missing out on is a bit of reduced visibility and reduced movement. All that says to me is you lack the ability to move around the map and use cover and timing to do so. |
I've played it for about 30 minutes on the Marine campain, it defiently feels wrong and somehow a let down, but the sound is pretty dam amazing so is the atmosphere.
Movement just feels wrong too, the level layout in parts is mirrored and makes you feel was I not just here 10 mins ago. Story wise it seems bogus, but the graphics are pretty good and maxed is pushing my 8800 GTS. Defiently going on the end of the list, I still need to beat Dragon Age, ME2 and Bioshock 2, lol. |
Prone is gone from BC2 because it was needed, running around jump+prone+iron sights is terrible and lacks skills.
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Same goes for strafe while printing.
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Prone is gone from BC2 because it was needed, running around jump+prone+iron sights is terrible and lacks skills.what? why? I remember it was s*** in previous BF games because the developers were total nubcakes and made the game mechanics sucked so people were just dolphin diving everywhere. That problem should be utterly trivial to solve with some better game design and a penalty on going prone, like there is in real life |
It should be utterly trivial to fix but here with are on the verge of BC2 release and the game has no prone.
Either they chose to keep it out due to community opinion or were too lazy to put the time and effort in to make sure prone couldn't be used for some lame ass scrub move that has no place in competition let alone anywhere else. Prone is out and I'm happy, I couldn't continue to play BF2 with how bad things where and their so called fixes in later patches didn't really do anything to help. |
I'm mainly against prone simply because no developers seem to be able to get the hitbox right for it. Usually the hitbox for the head ends up in their belly or underground.
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Hey trauma have you seen this trailer for JC2? Talk about epic s***. Having a garry's mod style tool to hook people up to random objects seems like bloody great fun
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My typos are so bad today, sigh.
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ahaha where is fpot he should be here for this with his precious goty ramblings
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Does this game have co-op at all?
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JC2 looks awesome, might have to preorder this too.
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Whats this talk of dolphin diving?? that s*** was fixed aaaages ago. If COD4 can have prone then BATTLEFIELD can have prone. End of story
OR atleast have a server option -----> Prone on/off (pretty simple huh) |
No, prone is stupid and done poorly even in MW/MW2.
You can still dolphin dive in it or in the middle of a firefight just hit prone and the time it takes to actually drop to the ground and be able to shoot again, is still less than the average players reaction times... |
No prone should be left to cs type games.
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I never really had a problem with Prone. It was more a problem with the Hitboxes on people not updating until 1/2 a second after the prone animation had finished. I never understood why they could make it fine if a guy was sprinting accross the map, but as soon as he takes a knee to lay down the Hitbox stops moving for 2-3 seconds.
So you think you're following his head, but really your hitting his feet, No 'Ping' for you :( As others have said, acc penalties while the proner is in the animation too. |
I'd be fine with prone if you could only do it if you were already crouched and there was a lengthy delay so you couldn't macro it up and instantly prone, but we know that isn't going to happen.
It seems quite obvious to me that EA/DICE have left prone out of BC2 due to the abuse in BF2, which is a fair enough call seeing that it was a major concern of the community for such a long time and they never really fixed it. Leave it out, get used to it and stop thinking that only cs type games don't have prone. Gameplay has a part in games just as much as realism. |
It should be utterly trivial to fix but here with are on the verge of BC2 release and the game has no prone.Yeh I don't mind at all BC2 not having prone - from what I can tell they were always pretty clear about the game not having it, and I don't think they should hack it in now just for whiny gamers. It just used to bug the s*** out of me how poorly it was implemented. Seemed to always work absolutely perfectly in Enemy Territory - there were strong penalties for prone at the expense of awesome firepower w/ the MG42 (man, the memories) |
[quote]Yeh I don't mind at all BC2 not having prone - from what I can tell they were always pretty clear about the game not having it, and I don't think they should hack it in now just for whiny gamers.[/quote]
Agree but it surprises me how much people arte complaining about not having prone when they complained about how much prone was abused in BF2. |
lol I guess it's [ code ], my bad.
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< and >
It's ther other side of the fence (the ones that did abuse prone) that are complaining about not having it. |
Makes sense, let them keep playing BF2 or MW2.
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Agree but it surprises me how much people arte complaining about not having prone when they complained about how much prone was abused in BF2.See below image for explanation: http://trog.qgl.org/up/gamers-about-colours.jpg |
Yea its a tough call, I think most of the time the devs do the right thing with sticking with how it was designed simply because no matter what they do there would be those for and those against so even if you changed something you haven't really changed the way people think of it, just changed the people who now like it and the people who now dont.
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Back on topic if anyone is interested the dedicated server support is up but its only for non ranker matchs and it is very L4D style in which you have a server browser for a lobby. Either way there is hardly anyone playing it on pc and you would be lucky to get a full 8 player game and hell would freeze over before you got a full 18 player game.
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@ Viper
Makes me glad that I cancelled the preorder. |
I had a mate who picked it up on 360 he said there was heaps of people playing and personally I think the melee combat would work much better on a controller so maybe x360 is the way to go with this one (not sure how well its doing on ps3).
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I think the only FPS game that has been released that wasn't a console port was Shattered Horizon. It does seem that Wolfenstein, OFP:DR, MW2, AvP and BC2 are just ports.
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Its ok though as with most console generations the consoles play a huge part for a few years and then as the technology improves and the difference becomes bigger and bigger between the kinds of things the new tech can do and the limitations of the old tech PC will start to come back and rise from the ashes again.
Personally for me that day can't come too soon. |
I have no issues with lack of prone or crouching, or even leaning in this game. Its fast paced action and doesn't lend itself to these stealthier tactics. People have called the controls cumbersome, difficult to deal with - but stick with it for 20 minutes and you'll be leaping off walls, jumping from tree to tree and slaughtering your enemies in no time.
I would say the biggest let down in the campaign is the length - the campaign for each species is no more than 3 hours of play...and thats on hard settings, and pushing it as is. I hear people play online on consoles - but for PC, you'll never find a game available online. It's a fun game, but extremely disappointing and will be shelved within the next week. |
controls for humans and preds are fine but for aliens they are just horrible, its fine in single player when dealing with stupid as s*** ai but for multiplayer its horrible its so disorienting like i can deal with running on the roof and the walls and stuff but they made it so your so close to the ground that any slight bumb shifts your whole camera and pretty much all of the walls on every map are bumpy as s*** so your camera quite often in fast paced combat just becomes a constant blur.
The heavy attack becomes pointless because most times if someone sees an alien coming the first thing they do is block and as soon as they see you doing a heavy attack they just quick attack and you take damage. Also with the certain surfaces that aliens auto transition on like a tree branch, this means that if a pred is on a tree branch which for him is a flat surface for you is a rounded one means you cant really attack him because of the angle and also means you cant grab for a stealth kill. On top of that both classes have ranged weapons for the marine they have the shotgun which if it hits you at point blank range its 1 hit kill and off course for alien you need to be a point blank and for preds all their weapons are 1 hit kill so if an alien is attacking a pred using light atttacks because I covered earlier why heavys are useless the pred has ample time to just turn around and 1 hit kill the alien with their weapon. So this isnt so bad when there are lots of players in a game and you have a team mate alien who you can work with but seeming that almost never happens on PC and its almost always small games usually around 3-6 and you get stuck playing the only alien while the others run around playing marine and pred. Now I still top the server quite often even apart from my gripes with the alien but its one of those things of fine I may still be going really well for kills but its all the other 30 or so opportunities for kills that I would of got if it hadn't been for the s***** controls. /rant |