Which essentially just reveals to you this is a potential "can't miss game" dropping in 2019, but boy do we get some gravy from the Polish team.
We Deep-Dive on Dying Light 2 with Comments from Techland
It’s hard to look past the jump in immersion and impressive game performance you get out of a WQHD UltraWide display like this.
Alienware 34 UltraWide 120 Hz G-Sync Gaming Monitor Review
Meta mix-ups for Rainbow Six Siege are part of what keeps the competitive scene fresh. But big changes sometimes bring big challenges...
The Pros and Cons of Rainbow Six Siege’s Ever-Changing Esports
And walk away largely impressed the completeness of it all...
We Play the First 4 Hours of Assassin's Creed Odyssey!

Summary: Half-Life Dedicated Server v4.1.1.1
Date: 03 May 03
Filename: hlserver4111.exe
Size: 119MB (124,764,138 bytes)
Downloads: 40075
Last Download: 19 hours ago
More info: http://www.ausgamers.com/files/details/html/6085
Description:
Changes/Additions:
------------------
- Added support for new Valve CD key system (uses outgoing UDP on port
27040).
- Added new GUI for Win32 dedicated server. The new GUI is used as the
default interface. To start a dedicated server using the old console
window, add "-console" to your command line.
- Changed so server.cfg is only executed once during server startup (not
during every level change).
- Changed default network rate to match max rate allowed (went from 9999 to
20000), for LAN servers.
- Changed to use "\valve\valvecomm.lst".
- HLTV: New load balancing system.
- HLTV: Added client banning.
- HLTV: New administration commands: players, maxqueries, maxrate, bann,
dispatchmode, publicgame, forcemaster, echo (see HLTV-Readme.txt)
- HLTV: Removed -bufferlength parameter.
- HLTV: Updated HLTV-Readme.txt file.
- HLTV: Updated hltv.cfg file.

New CVARS:
----------
- Added two new logaddress commands to the engine
* "logaddress_add " adds a new log address to the send list
* "logaddress_del " removes an existing entry from the send
list
- Added "sv_log_onefile <0:1>" (default: 0) to determine whether one log
file is created (total) or one log file for each map change, which is how it
currently is. The default is the current behavior (one for each map
change).
- Added "sv_log_singleplayer <0:1>" (default: 0) to create a log file for
single player games. The default is off, which is the current behavior.
- Added "stats" command to view the data collected by "sv_stats".
- Added "sv_stats <0:1>" (default: 1) which determines whether or not to
collect server stats (%CPU used, FPS, bandwidth's, etc.) from the server. (0
= off, 1 = on). Determining CPU usage takes a nontrivial amount of time, and
needs to be done once per second (or so).
- Added "motd" command to view the MOTD in the server console.
- Added "motd_write " command to write the given text to the motd.txt
file. The character string "\n" is translated into newlines.
- Added rate limiting code to Out-Of-Band queries (i.e. players, info).
* "max_queries_sec " (default: 0.5) defines max queries per
second per user (averaged over max_queries_window)
* "max_queries_sec_global " (default: 10) defines max queries
per second for all queries
* "max_queries_window " (default: 30) defines time window to
average query rates over
* "sv_logblocks" (default: 0, 0=off, 1=on) logs which IP addresses have
been blocked by this code
- Linux: Added "-tos" command line parameter to linux hlds binary. This
enables the LOWDELAY TOS header in the udp/ip packets the server generates.

Bug Fixes:
----------
- Fixed "sv_visiblemaxplayers" setting not working for info/details query
response.
- Fixed the problem with running multiple servers on the same machine and
having them communicate properly with the Ban Master server. Servers now
communicate with the Ban Master server on the server's game port (default is
27015).
- Fixed the Counter-Strike flashbang bug where the grenade would not always
flash all of the players.
- Fixed the Counter-Strike server crash bug where players could buy
items/weapons while using the "kill" command to drop them on the ground for
other players to pickup.
- Fixed remote exploit bugs (Security Advisory VSA0304)
- HLTV: Fixed RCON.
- HLTV: Fixed status query handling.
- HLTV: Fixed missing player voices.
MD5 Sum: 1c0322812b36d440c4a12f152d862ddc
SHA1 Sum: b8d969b201f18f7f2115dd9139050f2123e233f1