Captive humans remotely control clones in a fight to the death for an alien spectator sport.
Legends is a fast-paced first-person-perspective online multiplayer game released as freeware (software license). The game is designed to take advantage of the beautiful environments available from the Torque engine it is based on, while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes.
Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style a lot of games espouse; the addition of a jetpack adds a third dimension of mobility that makes skill, forethought, and restraint necessities to winning.
Team sizes are ideal between 10 and 15 on each side, and the network code allows 56k upwards to play smoothly. Game type offerings range from the classic Capture the Flag, Deathmatch and Duel to our own new types, e.g.. 'War'.
Plenty of maps are provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stable, full-featured editor integrated into the game engine itself. Skins, models, and effects can all be modified by the end-user with commonly available tools. The game has an Autodownload feature which means you never have to leave the game to join new user created Client-Side and Server-Side missions.
We will consider the game to be beta until it is done.
Having a good match? Record it! Legends features in-game demo recording, so you can review your gameplay later or watch matches by your friends anytime. Great for clans working on new strategies, or just for your own fun!
Our Graphical User Interface (GUI) features the use of themed skinsets. Anyone can create their own skinsets for use, and download those by others. Changing themes and skins in-game is as simple as a few mouseclicks.
Legends is built upon the Torque Gaming Engine from GarageGames. The engine has some of the following features (we have also added our own features which are not in this list):