Summary: | Unreal Tournament 436 Linux Server Denial of Service Fix |
Date: | 22 Aug 02 |
Filename: | IpDrv-436-Linux-08-20-02.zip |
Size: | 103kB (105,435 bytes) |
Downloads: | 740 |
Last Download: | 352 days ago |
Description: |
Unreal Tournament 436 Linux denial-of-service fix
------------------------------------------------- 8/20/2002 - Replace your old IpDrv.so with this one (MAKE A BACKUP!) - At your discretion, add these to your .ini file: (In the [IpDrv.TcpNetDriver] section) AllowPlayerPortUnreach=(True or False) LogPortUnreach=(True or False) The defaults are okay for most people! "AllowPlayerPortUnreach" will continue talking to a legitimate player after she sends an ICMP port unreachable packet. The new DoS fix will immediately stop talking to an IP address when it gets such a packet, but here it will keep talking to that IP if it was already a valid player before that ICMP packet. Note that this is a fix for buggy firewalls and flakey net connections; most people should _not_ set this, since, if the player crashes out (and thus sends port unreachable packets), you usually don't want to keep flooding them. This has no effect on a player that leaves a game normally, since we know to stop talking to them. "LogPortUnreach", when set to true, will report (and write to your log files) when you get ICMP port unreachable packets. Enabling this will give you a good idea about whether someone is trying to use the DoS exploit on you, but since each spoofed UDP packet writes a line to the file, this can make your logs balloon with a quickness. You should only enable it if you suspect you're getting hit. |
MD5 Sum: | 4728a81018f57b16b604b806432a6fa3 |
SHA1 Sum: | a6b853593af4df595a09586278f06121046ea4a5 |
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