Summary: | Empire Earth 2 US Retail Patch v1.2 |
Date: | 17 Nov 05 |
Filename: | ee2_update_en_100-110_120.exe |
Size: | 36.8MB (38,548,606 bytes) |
Downloads: | 1141 |
Last Download: | 1302 days ago |
More info: | http://community.vugames.com/WebX?230@85.W4aiebM... |
Description: |
Empire Earth II by Mad Doc Software - US retail v1.20 patch
Empire Earth (R) II v1.20 Readme File This Readme file contains important information regarding Empire Earth (R) II. November 15, 2005 --------------------------------------------------------------- 1.20 PATCH UPDATES --------------------------------------------------------------- - New GameSpy lobby - Added ladder and rankings system - Added cut / paste functionality to in-game lobby - Increased character buffer to accommodate longer chat messages for in-game lobby - Added end-user scenario scripting system - Added documentation / example for making scripted scenarios (located in Scripting Docs folder) - Added bonus skirmish maps - Added an option for a simplified hot key map - CTRL+ALT+S will save the game - Ctrl+Alt+Q - quit to main screen from anywhere - Geography defaults to Random in skirmish setup - Added Random options for Rivers, Forestation, and Elevation (all default to Random) - Added an option to save favorite skirmish settings - Added profanity chat filter - Improved unit balance - Animals provide more food - Wall / tower sections can be selected more easily - All selected Wall Connectors will now upgrade to Wall Towers when the upgrade is selected, within resource and territory limits - Fixed bug with Attack Move where Ctrl+Right-Click with an enemy under the cursor was interpreted as an Attack order - Fixed Helicopters getting stuck on bridges - Fixed user's online name appearing as (null) to other players - Fixed incorrect unit titles in stats across multiple epoch games - Added epoch name to next epoch numerals - Fixed dead animal reappearing / replaying animation - Fixed team placement on continents - Fixed HERCs firing sound / ammo type issue - Game won't launch game if everyone is set as an observer - Updated art for modern Turkish infantry units - De-intensified weather effects for better visual recognition of units and buildings - Disabled scroll reset when new text is added to chat box - Fixed citizens not continuing to hunt after harvesting an animal - Improved pathing: units use roads more intelligently now - Rams are now placed at the front of formations - Mixed groups of ranged units and rams will no longer cause rams to spin in place when the group is ordered to attack - Units ordered to attack move which are already attacking something will NOT STOP attacking their target - Medics ordered to attack move with a group of combat units will now stop as soon as any unit can attack, and will heal their group members - Improvements to AI building walls / roads - AI units won't get stuck in Hold Position anymore - Deathmatch improvement - AI won't autobuild warehouses - AI won't try to build a wonder if they're under siege - Fixed bug where AI would start construction of the same wonder multiple times - AI deathmatch improvement: Devotes less citizens to wall buildings so as to get military buildings up faster - AI deathmatch improvement: Upgrades units to veteran/elite more frequently --------------------------------------------------------------- 1.10 PATCH UPDATES --------------------------------------------------------------- - Addressed some lag issues. - Fixed AI's not epoching up. - Added random epoch start/end setting. - Added hotkeys config dialog. - Game Pace can be saved/loaded. - Game Pace immobile defense modifier added. - Improved NAT negotiation - Fixed AI formation crash - KOTH and Hotspots can now be played on custom maps. Editor can make KOTH/Hotspots maps. - End of game stats can be saved. - Fixed crash upon completion of the game with an observer in game. - Fixed crash when building stockade in Conquest game. - Fixed crash when AI took over units after player resigned. - Fixed crash when running spies past Russian City Center in American 6. - Fixed crash when capturing building or unit with attack cursor over it. - Fixed crash when trees are placed on the left side or the bottom in Map Editor. - Fixed out of sync when observer epoched up after researching techs. - Fixed Hill being removed when owning player leaves. - Improved 56k modem hosting stability. - Fixed crash in Gamespy lobby when clicking rapidly through the rooms. - Fixed non progression in American 2 if Romagne and Cunel are taken at exactly the same time. - Fixed AI attacking roads for no reason. - Fixed Sweden not attempting to capture Berlin in German 5. - Fixed Livonians attacking blue even they are on same team in German 1. - Fixed AI not recapturing Hill in KotH games. - Fixed citizens all to going to one tree when assigned to harvest wood in Citizen Manager. - Fixed instances where not all heavy infantry will attack a building if large group given an order to attack. - Fixed instances where AI units will attack the capitol in Capitols and Allied Capitols games. - Fixed instances where AI wasn't using Lost City when being attacked. - Fixed citizens not getting reassigned after building a farm. - Fixed instances where not all units are removed from player who loses game (Regicide). - Fixed AI taunting players that have been knocked out of the game and are observing. - Fixed instances where AI will use multiple spies to sabotage a building. - Corrected Teutonic Crusaders converting with rapid animation. - Corrected Medic's accelerated animation when multiple medics are present. - Fixed citizens gathering food from dead animals using tree gathering animation. - Fixed instances where Oil Rig will not animate if built in full screen map. - Fixed citizens beginning animations and snap to end when save/loading. - Fixed instances where Net Fire Launcher plays pack up animation while unpacking. - Fixed planes being affected by weather before takeoff. - Fixed moving units reverting to moving with idle animation when game is saved then loaded. - Fixed Blackworth's HERC shooting missiles from the back of its missile launchers. - Fixed fire and smoke on damaged buildings animating rapidly while in examine map mode. - Corrected Fusion Caster not rotating to match its firing direction. - Fixed instances where units walking through gates while off-camera will cause gates to show close animation. - Corrected Epoch 2 Trade cart movement animation. - Restored Trading Galleys' death animation. - Improved visibility of fish through water on GeForce cards. - Corrected persisting "starburst" after EIFV explosion. - Corrected synchronized packing animation of multiple Mobile Rocket Launchers. - Corrected trajectory of EIFV missile launches. - Reduced Assault Tanks clipping while turning over hilly terrain. - Fixed Trebuchet projectiles bouncing off of top of screen. - Fixed truncated narration in Korea 7 ending cinematic. - Fixed instances where Ninja are incapable of performing Restore. - Fixed Italy acknowledging tribute of Venice when to a different player in German 8. - Fixed instances where construction Sites can be attacked, but not destroyed. - Fixed instances where computer opponents retain crowns after restarting a scenario. - Removed artillery and tanks' ability to be garrisoned in wall towers. - Provided visibility for King's Aura under influence of Lost City. - Corrected cost of wall tower upgrades in foreign territories. - Reduced sea trading vessels clipping through land. - Fixed Hill territory tributing message error in King of the Hill. - Reconciled Hades abilities in its tooltip. - Fixed artillery units moving before they are packed up. - Included Oil and Uranium gathering is not included in Resource Rights in Diplomacy - Citizens will now build when rally point is set on a construction site. - Removed player's ability to attack a controlled King of the Hill monument. - Corrected attack cursor showing items under fog of war as valid targets. - Corrected Quickstart dock placement/substitution in different map types. - Improved garrison flag functionality. - Corrected unit facing behavior. - Improved map forestation. - Fixed boats shadows. - Fixed troops unloading when paratrooper plane is shot down over sea. - Improved Lost City functionality. - Fixed tributed units' exemption from Border Permissions. - Fixed helicopters interfering with building construction. - Improved distribution of special resources on maps. - Corrected size of AA missiles at initial firing. - Corrected size of bombs from bombers at initial dropping. - Improved shadow alignment of vehicles on Very High and Extreme settings. - Fixed King's Aura when garrisoned then ungarrisoned. - Corrected smoke trail on nuclear missile. - Fixed units not leaving tracks. - Corrected alpha issues with Workshop roof. - Fixed line distortions on water when using a GeForce card on the highest graphical settings. - Corrected alpha issues with Epoch 1 Barracks. - Corrected Epoch 13 Western City Center transparency issues. - Corrected walls appearing damaged when connecting to other wall. - Fixed Epoch 4-6: Western Female citizens not rendering silhouettes behind buildings. - Improved Citizen rendering during blizzard. - Fixed graphical issues with blue glow under bombers. - Fixed explosion graphic issues around Herc. - Fixed instances of bridges being visible in unexplored areas. - Fixed war plans extending beyond the bounds of the minimap. - Fixed triangular/rectangular shadow mismatch. - Fixed instances of trees disappearing when attacking with all troops and artillery. - Hooked up Wolf death animation. - Fixed MI-6 Agents ability to perform Restore. - Improved multiplayer ping updating. - Fixed timed treaties showing game timer, not treaty duration. - Fixed switching game types not being reflected on loading screen. - Fixed same territory being proposed to multiple players. - Fixed buildings from being captured from behind a wall. - Fixed assert when AI wins sole survivor game and host is observing. - Fixed icon_formation_Column warning. - Improved terrain leveling for building placement. - Fixed instances where building sites appear as critically damaged when loaded from a save game. - Added default filename for Skirmish and Multiplayer saved games. - Fixed aircraft looping engine noises when loading from a saved game. - Fixed instances where trying to ungarrison a unit that is blocked will warn all players. - Added "Missile Interception Successful" will be shown when launching your own missiles. - Added client notification if Co-Op Teams/Sole Survivor/Locked Teams is selected. - Fixed scroll bar resetting to top if someone types while chat history window is open. - Reduced continuous "You are under attack!" message to player when a building is being captured. - "Counter" button in multiplayer Diplomacy dialog now highlights on change - Nuclear missiles now appear on mini map. - Fixed Clear Chat Messages hotkey. - Increased text limit on chat messages. - Fixed assert while holding shift while patrolling. - Improved building placement behavior. - Made patrol point visibility more consistent for selected/unselected units. - Fixed error when clicking on units or UI as an observer. - Fixed team listing in Co-op multiplayer games. - Fixed units clipping through the ground when fleeing from a destroyed bridge. - Fixed dual projectile problem when Stone Thrower reloading. - Fixed collision radius on Western Citizens. - Fixed Scenario Information tabs highlight when moused over. - Fixed graphic anomaly when heavy missile helicopters fire. - Fixed instances where Missiles from aircraft circle around dock. - Fixed two cursors appearing in game if user logs in as a different user, then logs back into original account. - Fixes to text/UI truncation problems. - Scenario improvements. - Spelling corrections. --------------------------------------------------------------- 1.05 PATCH UPDATES --------------------------------------------------------------- - Resolved GameSpy lobby issues - Added autopatch functionality |
MD5 Sum: | 698ea3b1107879e4d8d114ae08be29cb |
SHA1 Sum: | 7868d165e94e14751ae37eec3a3248bc6148bb08 |
Mirrors: |
- Games On Net (Internode) (204 clicks) |
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