2K Games Announces Sid Meier’s Civilization® V: Gods & Kings Expansion Pack
Massive expansion pack for the critically acclaimed game features new gameplay scenarios, strategies, and the return of religion and espionage
Sydney, Australia – February 17, 2012 – 2K Games announced today that Sid Meier's Civilization® V: Gods & Kings, the first expansion pack for the award winning Civilization V, is being developed for Windows-based PC. Developed by Firaxis Games, Sid Meier's Civilization V: Gods & Kings introduces new gameplay content, enhancing the Civilization V experience and providing even more ways for players to achieve world domination. The Gods & Kings expansion pack spans the breadth of human civilization, taking players from founding the first Pantheon of the Gods and spreading religion across the world, to deploying spies in enemy cities to steal information and technology.
“Civilization IV: Beyond the Sword set a precedent in new content and game features in a Civilization expansion pack. 2K Games is continuing that tradition with Gods & Kings,” said Sarah Anderson, senior vice president of marketing for 2K. “The Gods & Kings expansion is the quintessential Civilization V addition, making Civilization more addictive than ever before.”
Sid Meier’s Civilization V: God & Kings takes players through time as they engage in new quests and global competitions, interact with new types of city-states and master exciting new systems for land and naval combat. Nine new civilizations, nine new wonders, three original scenarios, and dozens of new units, buildings, technologies, and resources have also been added, offering even more ways for players to expand their empire on their quest to rule the world.
“Our team has a strong vision for bringing religion and espionage to Civilization V and the incomparable Civ community has expressed their enthusiasm for these features as well,” said Sid Meier, director of creative development for Firaxis Games. “We’re excited to deliver this robust expansion pack that will give players countless hours of new gameplay experiences and more reasons to take just one more turn.”
Key features include:
Expanded Epic Game: The core game experience has been greatly expanded with the addition of new technologies, 26 new units, 11 new buildings and nine new Wonders.
New Civilizations: The expansion features nine new civilizations including Carthage, the Netherlands, the Celts and the Mayans, each with unique traits, units and buildings.
New Game Scenarios: Three new scenarios let gamers experience the medieval period, the fall of Rome, and embark on a new adventure in Empires of the Smoky Skies, a Victorian science-fiction scenario.
The Return of Religion: A first for Civilization V, players seek out Faith, choosing a Pantheon of the Gods and creating Great Prophets to found and spread their customized religion across the world.
World Domination: The fight for world domination is more dynamic than ever. Gods & Kings features a reworked combat system and AI that places more emphasis on a balanced army composition. Additionally, the navy is now split into two different ship types, melee and ranged, making coastal cities vulnerable to a surprise naval attack.
Enhanced Diplomacy and Espionage: Establish embassies at foreign courts for closer ties or clandestine operations. As the religions of the world start settling in and the world moves into the Renaissance, spies can be unlocked to establish surveillance of foreign cities, steal advanced technologies from your strongest competitors, or garner influence with City-States through election rigging, or even a coup.
City-States: Two new city-state types have been added, Mercantile and Religious, adding new gameplay to a greatly expanded quest system to further the narrative of the game and making diplomatic victories more challenging.
Sid Meier’s Civilization V: Gods & Kings is not yet rated by the OFLC and will be available for Windows PC in late Autumn 2012. For more information on Sid Meier’s Civilization V: Gods & Kings, please visit www.civilization.com.