It's not often we see a developer make substantial changes to a game based on feedback received during an open beta weekend, and that's partly because most "open beta" weekends arrive just before a game launches and aren't betas at all. That's not the case with Diablo IV
, one of the most anticipated releases for 2023.
Even though feedback and general consensus has been extremely positive from fans and newcomers to the whole Diablo-style action game, Blizzard has taken criticisms surrounding the game's dungeons seriously. And with over 120 in the full game, the team is making the following changes ahead of launch.
"One of the most common pieces of feedback we received is that players felt they were doing a lot of backtracking within certain dungeons," Blizzard writes. "We have optimized multiple dungeons across all zones to minimize the need for backtracking."
One of the ways backtracking will be minimised comes from repositioning objectives, so they appear on the main path, while for dungeons that fall into the "Kill All Monsters" category, stragglers will now actively seek out players. Interact timings are also being reduced for things like Depositing Animus and Rescuiing, with rewards and buffs gained on completion.
Also, in those dungeons where you need to pick up a thing and take it to another thing, you'll now get a 25% movement speed which applies to nearby allies. The chance for an Event to spawn inside a Dungeon has also increased from 10% to 60% - which applies to things like cursed chests and The Butcher showing up.
The number of changes coming to Diablo IV based on player feedback from the Open Beta is huge, with things like the UI being improved and classes like the Druid given a buff. Necromancer skeletons and pets will be more brittle in the final game, with Blizzard adding that "launch is just the first step of our Class balance journey, and you can expect further updates that iterate on this pillar of Diablo IV."
Head here for the full update on changes coming