Post by Steve Farrelly @ 04:16pm 10/02/23 | 0 Comments
We're loving the transparency and vigour coming out of startup studio, Something Wicked Games, who continue to highlight new hires and share updates -- big and small -- on its trajectory and development momentum.
Overnight it was revealed that moving forward SWG would be sharing a quarterly blog post for keen-eyed punters like us on how things are tracking at the studio, which now boasts more than 30 staff.
In Development Update #1, CEO and Something Wicked Games founder, Jeff Gardiner, shared that in addition to growing staff numbers to over 30, that the studio now boasted talent from all over North America and Canada, with devs from a hugely impressive list of background titles.
When we announced, we had only eight employees. In just five months, we have grown to over 30 amazing game veterans most of which have well over 10 years of experience in the industry making games such as Star Wars: Knights of the Old Republic, Ark, Cyberpunk 2077, God of War, Uncharted 4, Apex Legends, Dragon Age, Dark Age of Camelot, Everquest, Pillars of Eternity, Neverwinter Nights and of course four Fallout: New Vegas veterans and eight Fallout 4 & Elders Scrolls: Skryim vets as well. It’s an amazing, diverse group of top creative and technical talent and we are thrilled to all be working together at Something Wicked Games.
On the development of Wyrdsong, Gardiner shared that the team was happy with its "early focus on critical tech, defining the “3 Cs” of character, control, and camera" while also revealing that the studio had "crafted our very own quest and story tool, building off invaluable input from ex-Bethesda and Obsidian folks who have had decades of experience crafting RPGs".
More information can be gleaned from the full blog post via the link above, but Gardiner also shared some new concept art pieces which we have for you below.
The pedigree and scope of Wyrdsong is huge and impressive, in equal measure, and we'll be watching this one with the keenest of interest as it travels through the turbulent motions of game development in the modern day. So stay tuned for more as we have it.