and Luminous Productions
' witch-leaning fish-out-of-water tale, Forspoken
, is soon to be set loose upon the masses, but we argue there might be better ways to pass the time as this is a mostly vacuous, empty gaming experience with little to redeem it.
Here's a snippet:
It’s a harsh intro, but stacked against the game’s own stellarly awkward opening sequence it doesn’t feel out of place. We kick things off as Frey in the most on-the-nose of ways -- a troubled delinquent facing court for the umteenth time on the cusp of turning 21, she is a smart kid who can’t seem to cut a break. She’s also acutely aware of her Good Will Hunting condition and the nice judge lady gives her a break, sending her on her way with the sternest of warnings: stay out of trouble. Of course, trouble finds our saved cat and we get a glimpse of all the reasons Frey needs an immediate ‘out’ of her situation. Enter the rabbit hole, not so subtly explored when we get some background on our soon-to-be-witch, who even has a copy of Lewis Carroll’s Alice in Wonderland in her abandoned apartment she’s clearly squatting in.
Click here for our full Forspoken review
At this point you could make it a true Daily Double and just guess your way to the game’s eventual kick off point, and you’d probably pull ahead of all the other contestants...