Forspoken is a game that consistently fails to deliver, despite some lofty ideas, and manages only to impress in the most obscure moments.
Forspoken Review - An Awkward Experience
A celebration of the long-running franchise and a great way to kick off Switch gaming in 2023.
Fire Emblem Engage Review - Strategy Gold
With the Dead Space remake out this month, we sit down with the voice of Isaac, Gunner Wright, and Motive’s Joel MacMillan to talk in-depth about this passion project.
Dead Space Remake: The Big Interview
Speaking to the team at Blizzard about all things Diablo IV, we got confirmation that the team is planning some pretty epic stuff for its post-launch Seasons.
Diablo 4’s Seasons will Change Sanctuary in Dramatic Ways
Post by KostaAndreadis @ 11:45am 19/01/23 | 0 Comments
With the Dead Space remake out this month, we sit down with the voice of Isaac, Gunner Wright, and Motive’s Joel MacMillan to talk in-depth about this passion project.

A snippet.

Dead Space 2 was more cinematic in terms of story, with Isaac in the original Dead Space being more of a silent protagonist. And with that, it had that isolated immersive feel. From a development perspective (and a game one), how would you contrast Isaac in the original Dead Space versus the sequel?




Joel MacMillan: With our version of Isaac, we wanted to have a continuity with the rest of the series, where the story ended up going from Dead Space through to the third game. We wanted to make sure that the Isaac we were recreating for our version of Dead space followed that character arc. That's why we all had our fingers crossed, hoping that Gunner would be available and able to support that with us. When you know at the sequels in the franchise, Isaac did speak, and so it made sense to try and adopt that for our version of Dead Space.

It also helped us address a couple of other issues that we had with the silent protagonist. In the original Dead Space, characters talk to Isaac without Isaac responding. This gave the impression that he's a bit despondent or ignorant, and we wanted to make sure that we didn't have that disconnect [in the remake]. Our version of Isaac interacts a little bit to help endear him a bit more to the player.

Our Full Dead Space Remake Interview



dead spaceremakeinterviewgunner wrightisaac





Latest Comments
No comments currently exist. Be the first to comment!
You must be logged in to post a comment. Log in now!