The long-awaited Diablo IV from Blizzard is on track for a June release this year, and you can check out our recent hands-on preview here
. Speaking to the team at Blizzard about all things Diablo IV, we got confirmation that the team is planning some pretty epic stuff for its post-launch Seasons.
“The game is set up to be very modular, so we have a lot of control over a variety of aspects of the game,” Joseph Piepiora, Associate Game Director on Diablo IV, explains. “The intention with Seasons is to create really exciting reasons for you to want to come back to Sanctuary and have a different experience each time. Every Season we're promising you new opportunities, new adventures, new content, and new features to engage with.”
Check Out the Full Response on Diablo 4’s Seasons Here
It certainly sounds very cool, but in speaking with Blizzard, we couldn’t help but wonder exactly what this meant. And so we asked about the impact on Sanctuary, citing dramatic scenarios where entire regions might be destroyed, new structures being built, or dungeons re-designed and overhauled to accommodate new threats. The sort of stuff that will lead to new stories, lore, and dynamic ways to keep an already massive open world looking and feeling fresh.