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Post by Steve Farrelly @ 03:28pm 12/10/22 | 0 Comments
An out-of-the-blue announcement this year, EA and Koei Tecmo's Wild Hearts has quickly risen to the ranks of "vested interest" for some, and "please, tell me more" for many others. And we had a chance to play it. Oh, and speak with a couple of directors. So, you know, here's what we managed to put together from that.

Here's a snippet from our interview and hands-on feature:
“We had been working on the title long before EA came into the picture,” says developer, Omega Force, via translator. “We had been developing it and got it to a certain level where we were able to show EA and they said they would love to be a part of it. And that’s how we came to co-develop with them.

“In terms of our partnership, EA [has] left a lot of the creative elements to us as they really respected our direction. And they were able to take what we had created and give us feedback on how an international audience would view it.”

That aesthetic alluded to above, we can’t help but think the higher-ups at EA were just as blown away and intrigued as us. Wild Hearts’ setup is a mixture of Ancient feudalistic Japan, fantastic beasts and a nature strikes back sentiment, with a bit of The Witcher thrown in, only through an Eastern lens, for good measure. The end result is a game that doesn’t hesitate to go big early, at least in my limited hands-on time with it, and certainly one that quickly has the player realising its full potential early.
Click here for our Wild Hearts hands-on and interview feature.




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