With the pace of new maps and new heroes for the original Overwatch slowing down as the team at Blizzard shifted its focus to Overwatch 2
, it was no secret that its lack of consistent updates over the final few years of its run was something of a problem. We ask Game Director Aaron Keller about the new live service model and the seemingly packed Seasonal update roadmap.
“The transition to a live service game, and to be able to support a free-to-play game, takes a lot of dedication and planning,” Aaron Keller explains. “And it takes a team that's structured to be able to provide all of that to our players. I'll get into that, but I want to go on a little bit of a tangent because I think that there's something unique about Overwatch. And I think that there's something special about the way we develop games [at Blizzard], the quality and the amount of time that we put into the assets that go into the game.”
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“It's a commitment to quality and something that we're always striving for at the company,” Keller continues. “For instance, a Mythic Skin takes over a year for us to build, and that goes through so many different people across the team. It takes us over a year to build a new Hero. It takes us a year to build a new Map. Everything in this game goes through a lot of different departments and a lot of different iterations, and it's very resource intensive.”