The Immortal Empires mode for
Total War: Warhammer III stitches together every bit of content from all three games in the trilogy. We sit down with Creative Assembly to talk about the ambitious and impressive undertaking.
A snippet.
Each of the Total War Warhammer games has a distinct narrative flavour, from tone to location to what’s at stake. Connecting these locations, what sort of adjustments needed to be made to maintain the same aesthetic and almost seamless level of detail across the entire world?
"One of the advantages of releasing the trilogy as three separate games is that it has allowed us to gradually improve our engine as well the aesthetic tools at our disposal with each release. On the flip side, this does mean that we’ve had to go back through all our ‘old’ content from games one and two in order to ensure they were on par with the content of game three.”
“This means that anything from battle maps to campaign art and unit design all saw a significant upgrade as part of their move to Immortal Empires or the Realm of Chaos campaign. On top of this, we’re quite literally – in some cases – working on content that has never been realised before. Intricate details on the campaign level, and there’s been a great deal of collaboration with Games Workshop to ensure that we’re getting those small details right.”
The scope of this as a game mode is monumental, not just for Warhammer fans. Is it safe to assume that this is the ultimate Total War experience? Or the most ambitious, based on the studio’s experience?
“It’s definitely the ultimate Total War: Warhammer experience and certainly the most ambitious piece of content that the studio has ever created. When we were envisioning the mode back in pre-production of game one, I don’t think we ever expected it to be this big and with this much content. It really is a testament to the amazing support of our fans that we’ve been able to do this much.”
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