Post by Steve Farrelly @ 11:53am 24/08/22 | 0 Comments
When your debut title is described as "an occult historical fantasy RPG" and is open-world in design and driven by talent from such RPG-heavy studios as Bethesda Game Studios, Obsidian and BioWare (among others), you know people are going to sit up and pay attention.
And that's exactly what has happened with Wyrdsong from start up studio, Something Wicked Games, who revealed its debut wares at Gamescom opening Night Live.
The new studio also revealed than an initial investment of $13.2 million dollars from NetEase means that its vision is well and truly achievable.
Something Wicked Games is a new, globally dispersed AAA games studio with creative and leadership talent from The Elder Scrolls V: Skyrim, Fallout: New Vegas, Fallout 4, The Outer Worlds and more. Their first game, an open world AAA preternatural RPG, Wyrdsong, is currently in development.
Wyrdsong is an occult historical fantasy RPG set in a fictionalised Portugal in the middle ages. Players will be challenged to question both their reality and the choices they make as Wyrdsong is set to expand, question, and re-define aspects of what makes up the current Role-Playing Game genre.
Studio creator, Jeff Gardiner’s career in games boasts some of the most well known franchises in the RPG space. Gardiner served as lead producer and project lead across several of Bethesda’s flagship titles in the Fallout and The Elder Scrolls franchises. Before making the difficult choice to leave Bethesda Game Studios following a 15-year career, Gardiner’s efforts on Fallout 76 saw its transformation into one of the most successful, robust examples of the games-as-a-service model.
The studio’s talent roster also includes Co-Founder and Design Director Charles Staples (Obsidian Entertainment). Staples’ 15-year tenure at Obsidian was highlighted with his Design Director role on The Outer Worlds, as well as his work as Lead Level Designer on Fallout: New Vegas.
“Our goal with Something Wicked Games is to utilise our independence and creative autonomy to create the next evolution of open-world RPGs,” said Something Wicked Games CEO and Founder Jeff Gardiner. “Our first project, Wyrdsong, has been my dream game for some time now, and I’m thrilled to finally share it today.”
Developed on Unreal Engine 5, Wyrdsong immerses fans in a dark historical fantasy where every decision has a consequence, both in this world and others yet to be discovered.
Headquartered in the capital region of Washington, D.C., Something Wicked Games is fully remote and hiring across all positions. Currently staffed with 12 developers, the studio hopes to achieve a full roster between 65-70 as development continues to ramp up.