Apex Legends: Hunted introduces Vantage, the next Legend that also happens to be a sniper. Ahead of her reveal and the arrival of Apex Legends: Hunted we sat down with Respawn to talk about all things Vantage. Speaking to Chris Winder, Lead Legend Designer on Vantage, and Kevin Lee, Narrative Designer on Vantage, we began by talking about how a sniper might fit into the game.
A snippet.
When looking at the sniper in a competitive shooter in a first-person shooter, they tend to have a very specific role. Also, something of a niche role as well. How did this idea of a traditional sniper factor into the design of Vantage?
Chris Winder: The challenge was to create a character based around that sniper fantasy, long-range engagement. But, without prescribing a particular gameplay style. For those players who want to play that way they could, but it was not forcing the character of Vantage to be that way or play that way. At the end of the day, Apex is a BR shooter based around the loot that you find on the ground. So your skill with those guns and the guns that you find along the way should dictate quite a lot about how you play the game. Definitely more so than the abilities.
For Vantage we wanted to create some gameplay that encouraged that long-range engagement. Giving her the Passive, to give you information on squads that are out there, and giving that sense of being able to scout from long long distances, is one. And then the Ultimate fills that role of adding a sniper weapon, a long-range weapon that you don’t have to go anywhere to find to maximise that potential with this character. Those are some of the things that we kept in mind when we were developing Vantage and trying to find the right expression for a Sniper Kit in Apex.
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