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Post by Steve Farrelly @ 12:57pm 28/04/22 | 0 Comments
This is a bit of a twofer, but in the past week Techland revealed that Dying Light 2 Stay Human has sold around 5 million units globally, while also revealing the original Dying Light has now sold in excess of 20 million copies since launch (2015).

Those numbers are fairly staggering for different reasons, though the OG Dying Light figures are a standout largely because that number is reflective of the level of support that game has received over its lifetime.
"The success of the Dying Light franchise is a great example of the unforgettable experiences we create for our players." - Paweł Marchewka, Techland’s CEO via press release
Techland also notes that the five million units figure touted for Dying Light 2 Stay Human is for sales of the game as of February 28, 2022, but that sales were on a steady incline as of the week in which they shared that news. In addition, new patch notes have been revealed for the game's latest update - PATCH 3 which, among many, includes New Game Plus and an all-new quest line: Something Big Has Been Here.

Here's the full patch notes as shared by the studio:
New Game+
• After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+!
    o 30 new inhibitors
    o New platinum objectives for parkour challenges
    o Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
    o A new legendary weapon tier added
    o Gold encounters added
    o Enemy difficulty scales with the player level
Co-op Updates
• Fixed connection and stability issues in co-op
    o Fixed connection issues with the players who are further advanced inthe story
    o Improved game performance in co-op
• Co-op story blocks
    o Fixed an issue that caused blocked progression in a single player game mode after a co-op session
    o Fixed few remaining death loops in co-op
    o Fixed an issue with a missing NPC during the Missing People quest in a co-op session
• Co-op quality
    o Improved weapon visualization in online menu and inventory
    o Improved handling of challenges requirements in co-op
    o Fixed random bandit respawns while players are still in the bandit camp
    o Fixed issues with the player being unable to access inventory or map after dying several times in co-op
    o Fixed blocked story progression with "enemies nearby" notification
    o Fixed rare issue when a player can't move after a revive
    o Fixes for far away peer respawn from the host and respawning in geometry
    o Fixed AI jitter in random cases
    o Improved various animations in co-op - f.e. crouching, throwing, using the bow, and more
    o Fixed sound duplication in co-op
    o Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
    o Fixed the display of incorrect icons on the map after a co-op party
    o Fixed “call for help” when the player is being summoned during a gather in co-op
    o Fixed black screens in certain situations that could cause progression blockers during co-op progression
    o Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
    o Updated the time of tutorial windows to 30 seconds during the co-op sessions
    o Fixed a bug that allows player to have multiple story quests active
Content Update
    • Mutated Infected - New quest added Something Big Has Been Here, which included special elemental Goon variants
Gameplay Updates
    • Enemies with bows are less annoying — decreased damage output
    • Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
    • Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
    • Fixed a possibility to fast travel between map regions after completing various quests
    • Fixed a random AI bug of Human encounters
    • Fixed infected invulnerability to arrows
    • Fixed missing rewards after Bandit encounters
    • Fixed the Virals patrol movement in GRE facilities
Quest Updates
    • Fixed a bug related to wall-clipping during the Let’s Waltz quest
    • Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
    • Fixed the map display bug in The Only Way Out quest
    • Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
    • Fixed Sophie’s inaccessible position in The Raid quest
UI/UX Updates
    • Added FOV slider on PlayStation 5, and Xbox Series X
    • Improved UI textures optimization
    • Fixed issues related to switching between keyboard and controller
    • Fixed inhibitor pop-up message in Markers of Plague quest
    • Fixed quest display in journal
    • Fixed tutorial window display
    • Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
    • Aiden should no longer T-pose in the main menu
    • Fixed crashes related to launching the game in 5760x1080 resolution
    • Fixed display of incorrect numbers on Immunity Bar
    • Minor changes to PC key bindings
Technical Updates
    • Improved game stability
    • Several crash sources fixed
    • Improved the stability of frame rate in various places on the map
    • Fixed multiple bugs that allowed players to see and fall outside map texture
    • Fixed occasional texture glitches in various places on the map
    • Fixed various audio glitches
    • …and numerous additional bug fixes and quality improvements.
In case you missed it, we recently shared a full Q&A we did with Techland's Tymon Smektała which revealed some of the above, but also highlights many plans for the future of both Dying Light 2 Stay Human and Techland.




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