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Post by KostaAndreadis @ 04:16pm 08/04/22 | 0 Comments
We sit down with Tymon Smektała, Dying Light 2 Stay Human Lead Game Designer, to discuss the past, present, and future of the game, and more. An open and candid interview that also touched on what’s next for Techland (a very cool sounding fantasy open-world RPG). Plus, the possibility of Dying Light 2 adding vehicles.

A snippet.

The non-linear nature of Dying Light 2’s story and how that will factor into post-launch support and expanding the world



Tymon: “I think it will be a little bit easier for us right now, because the vision of the world has been stabilised and it's easier to put additional elements into it at this point. Another thing that will help us is that some of those updates will simply be cosmetic changes and some of them purely gameplay elements or gameplay content where we don't have to look closely at the choices and consequences and nonlinearity. Having said that, on the other hand all of the big DLC content that we are preparing right now, and we are basically in production for the first one, they take into account part of that nonlinearity.”

“There will be more choices and consequences too, and it will give us some headaches, but the scope of these DLCs is much smaller than the base games. So, even there I think it will be easier. We’ve also learned a lot when it comes to branching narratives, changing the world, transforming the world. Those were new experiences for us as developers. We had to discover why they were difficult things to do, and what the challenges were. Maybe we discovered that the hard way, but I think the hard work is already behind us. We will use that expertise to make things more seamless and easier for us as developers. And hopefully this will mean that gamers will be able to receive that content quicker.”

Our Full Dying Light 2 Interview Feature



dying light 2interviewtechlandpost-launch





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