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Post by Steve Farrelly @ 04:08pm 25/03/22 | 0 Comments
As part of a massive, in-depth interview with us here at AusGamers, Dying Light 2 Stay Human's creative director, Tymon Smektała, revealed that the independently-run studio has a long-term vision for its zombie sequel, telling us that Techland has "Dying Light 2 Stay Human in 2027 envisioned already”.

"We announced five years (of content) because we have plans for five years," Tymon told us. "As you can imagine, how precise those plans are and how detailed they are depends on if we are talking about the next year, or what will happen in the fifth year. The first two years are quite detailed; the first year is basically all planned out at this point. The second year too, but there's still some space. The fifth year is broader, but we have a clear idea of where we want to take the game."

Given the sheer size of the game-world, as well as the depth of its now clearly established roots and lore, it's not difficult to see the game supported in the content stakes beyond the more traditional year-to-two-years of other AAA properties. Moreover, the studio only just recently released an update for the first game, itself now more than seven-years-old.

"We are very open about it too, and not shy," he asserts. "A part of our methodology is to listen very closely to what players have to say. Even in the plans that I mentioned, we still have milestone checks and key timeframes where we will look at the plans to tweak them and change them if a need arises. Plans for the first year, and maybe the second year as well too, experiment with different themes. More linear, narrative content, gameplay content, cosmetic stuff, things based on challenging players, community events. Very different things mixed together and put on a timeframe. We did that on purpose because we want to listen to what players have to say; what works for them, what doesn't work for them. What kind of content do they prefer?”

In fact, listening to the community has been one of the studio's most standout and upstanding features, and it's the community that will help shape and mold the game amidst the already-laid-out plans the roadmap has markered, and it's happening even now.

"One thing that surprised us was that a lot of people were requesting more brutality, more gore in the game, and we delivered that with the patch," he said.

We'll have more from our interview with Tymon soon, with plenty of great insight into the development of Dying Light 2 Stay Human, its future and also what's next on the Techland radar outside of zombies.

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