spin-off that doesn't have the word Borderlands in the title, but that's okay because there's enough in Tiny Tina’s Wonderlands
to make it feel like its own thing. Spells and swords for one, a vibrant and varied fantasy setting is another. Throw in a series-best end-game and you've got something special.
As a high-fantasy standalone off-shoot that introduces spells, skeletons, goblins, build-your-own hero mechanics, and more, Tiny Tina’s Wonderlands captures the juvenile and over-the-top spirit of the series in a form that both celebrates and elevates some of the series’ greatest strengths.
Our Full Tiny Tina’s Wonderlands Review
The latter is exemplified by what is perhaps the best Borderlands end-game experience to date, the new Chaos Chamber mode. With this and progression borrowing so many elements from Diablo 3 and Hades, it all begins to feel like a loving homage filtered through the first-person insanity of Borderlands.
An experience where you can find a legendary SMG that fires off a poison beam that bounces between enemies stacking insane elemental damage. You can also equip a spell that has your character snap their fingers over and over spawning giant ice-spikes underneath sentient, and angry, mushroom brutes. In a very cool bit of design, spells can be cast (or fired) whilst you’re shooting too; resulting in screen-filling pyrotechnics.