From ultrawide support through to improved real-time ray-tracing and more world detail, we paired Marvel’s Spider-Man Remastered with a high-end GeForce RTX 30 series GPU.
Marvel's Spider-Man and Its Amazing PC Version
Insomniac’s brilliant Marvel’s Spider-Man Remastered swings onto PC.
Marvel’s Spider-Man Remastered PC Review - An Amazing Debut
Where features like NVIDIA G-Sync, VRR, Dolby Vision, and full 4K 120 Hz HDMI 2.1 integration sit alongside LG’s excellent Game Optimiser mode.
We Review the New Brighter LG C2 4K OLED TV for 2022
Post by KostaAndreadis @ 11:25am 13/01/22 | 0 Comments
ReShade is a popular tool used to change a game's lighting to often stunning cinematic effect. It's the thing used to add a dose of ray-tracing to games that don't support it outright. As per our post on Red Dead Redemption 2 with ray-tracing from last year - the effect is exactly that. Stunning. As part of the latest GeForce Game Ready Drive, NVIDIA is adding popular ReShade Filters directly into the GeForce Experience App.

"We've worked with the modding community and teamed up with Pascal Gilcher, a popular ReShade Author, to release three advanced, depth-based Freestyle filters, SSAO, Dynamic DOF, and SSRTGI, a modified version of his popular 'Ray Tracing ReShade Filter'," writes NVIDIA.

The three effects coming are:
SSRTGI (Screen Space Ray Traced Global Illumination), commonly known as the “Ray Tracing ReShade Filter” enhances lighting and shadows of your favorite titles to create a greater sense of depth and realism.

SSAO (Screen Space Ambient Occlusion) emphasizes the appearance of shadows near the intersections of 3D objects, especially within dimly lit/indoor environments.

Dynamic DOF (Depth of Field) applies bokeh-style blur based on the proximity of objects within the scene giving your game a more cinematic suspenseful feel.

Very cool to see, as it adds modding tools directly into the GeForce Experience app. Making something like this easily accessible.



Elsewhere the new drivers add DLDSR (Deep Learning Dynamic Super Resolution), which is basically DLSS but in reverse. Rendering a game at a higher resolution, like 4K, and then outputting on 1080p display to get better than native image quality. DLDSR works by using AI to achieve the above, but instead of using a 4K image, get the same visual quality with a lower resolution - 2.25X versus 4X.

NVIDIA supplied the following example using Prey.



Of course as the latest driver it adds game support, namely Sony Interactive Entertainment and Santa Monica Studio’s God of War which features both NVIDIA DLSS and NVIDIA Reflex.




nvidiagame ready drivergod of warray-tracingreshadedldsr





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.