OP vehicles was one of the many criticisms in our massive Battlefield 2042 review
, where we felt that playing as infantry took a back seat to vehicles. Namely, the hovercraft parade the game was at launch. With the final patch for the year rolling out, DICE
is getting a few more changes in before the new year.
Here's the summary.
Improvements to bullets hit registration consistency.
Balance changes for bullet dispersion and recoil
Further balance changes to Ground Vehicle 30mm, 40mm, and 57mm Cannons to reduce their effectiveness against infantry
A fix for a rare bug where a player could appear invisible to enemies
Fixes for several bugs related to Grenades and Launchers
Improvements to the menu flow for Xbox players to make it easier to opt-out of Cross-Play
Multiple audio improvements to enhance your overall sound experience, focused on clarity, distance and directional perception
With DICE making updates and addressing feedback it sounds like the studio is looking to make significant balance changes and improvements before it rolls out Season One. In addition to Vehicles, the Prox Sensor gadget has also been nerfed with its distance dropped to 20m from 30m and uptime reduced to 14s from 30s -- a pretty major change.
Update 3.1 is rolling out tomorrow -- head here for the full patch notes