It's safe to say that we were disappointed with
Battlefield 2042, the latest installment in the iconic series. Our own review aside, reception has been mixed and the game has had more than its fair share of launch issues. Today
DICE and
EA have deployed Update 3 for Battlefield 2042 -- and it's a big one.
In addition to making several changes to the UI, fixing the Hovercraft, nerfing a few of the OP weapons and vehicles, and making all of the gadgets behave how they're supposed to, it also introduces Weekly Missions and rewards for improved progression.
Here's the summary.
What’s new?
In the week following Update #3, Weekly Missions will make their way onto the Battlefield. There will be a total of 3 varying missions each week which you can track via the main menu. Completing a mission will reward you with player XP. Finish all of the available missions that week, and you’ll receive a unique cosmetic reward!
In Battlefield Portal we’re adding new game mode layouts for Rush on all All-Out Warfare maps. We’re also adding several new templates to the Builder, and a new custom mode called Vehicle Team Deathmatch, which allows you to utilize combat vehicles in custom experiences. It will also support logic created in the Rules Editor, allowing players to spawn at team HQ and adding more options when creating custom games.
Lastly, we’re adding a new logic option to the Rules Editor that checks the source of fatal damage to a player; e.g. maybe from a melee weapon or rifle. This opens up a ton of new possibilities, and we’re looking forward to seeing what cool modes you’ll build with this!
Quality of Life
We’re introducing several improvements within the Collection screen menus to make customizing your loadout and Plus Menu easier. In short, less clicking around. It’s now also easier to understand which attachments are locked, in use, equippable, or newly unlocked within your Collection.
UI elements during gameplay have also received enhancements. You’ll notice increased visibility and reduced clutter through for example player world icons now scaling with distance. We also added IFF (Identify Friend or Foe) marker improvements, and indicators for nearby players who you can revive or be revived by, or who is low on ammo or health.
Lastly, you’ll notice smoother transitioning between game menus, the Options menu, and matchmaking.
Gameplay
Throughout several areas of the game we’ve introduced improvements to make your experience while interacting within maps feel smoother.
This includes over 150 individual fixes, small changes, and improvements across all of our Maps where we noticed they were detracting from gameplay, such as spawning, visual glitching or collision issues. Audio, rendering and interaction improvements and fixes for weapons, vehicles and Specialists are also included.
The patch notes are quite extensive, so be sure to
head here to read them all. Is it enough to change our opinion of the game? Probably not. But the rate at which DICE is addressing issues and responding to feedback is promising.
Posted 12:04am 03/12/21