There's still an unfortunate stigma that comes with games that utilise licenses, especially comic book licenses. And while this has changed a bit over the past decade or so, it's still a difficult concern to shake. Which is why I went into Marvel's Guardians of the Galaxy
less optimistic than I would have liked, but certainly left with a lot more faith in the direction of these ventures (and adventures) moving forward.
And here's a snippet from our review, which explains why:
All of the above, which only plays out as long as you allow it, stands as a testament to the care and reverence taken with this outing as more than just a seeming cash-in on Marvel’s current world domination. The game itself transcends the films and the comics without ever forgetting they came first. This fits snuggly as part of the slowly-growing list of comic book videogame adaptations that get the respective license right, and in this instance where, when judged against Square Enix’s other team-based Marvel venture, Marvel’s Avengers, it really shouldn’t be as good as it is. Scratch that. As incredible as it is.
Click here for our full review
This is the real deal, gang, and as far as team-based action-RPGs go, Marvel's Guardians of the Galaxy is right up there with the best of them.