Somewhere Deep in the Caribbean…
Return to Monkey Island Review
Forspoken from Luminous Productions might be something of a sleeper-hit this year, here's why!
Hands-On with Forspoken - Magical Parkour Engage!
Game Director Aaron Keller on the new live service model and Seasonal update
Overwatch 2 - Blizzard on How it Will Keep the Updates Flowing
A look at the new free-to-play Overwatch 2 and what to expect with Season at launch.
Overwatch 2 Battle Pass, New Hero Unlocks, and Seasons Explained
Post by Steve Farrelly @ 12:10am 26/10/21 | 0 Comments
There's still an unfortunate stigma that comes with games that utilise licenses, especially comic book licenses. And while this has changed a bit over the past decade or so, it's still a difficult concern to shake. Which is why I went into Marvel's Guardians of the Galaxy less optimistic than I would have liked, but certainly left with a lot more faith in the direction of these ventures (and adventures) moving forward.

And here's a snippet from our review, which explains why:
All of the above, which only plays out as long as you allow it, stands as a testament to the care and reverence taken with this outing as more than just a seeming cash-in on Marvel’s current world domination. The game itself transcends the films and the comics without ever forgetting they came first. This fits snuggly as part of the slowly-growing list of comic book videogame adaptations that get the respective license right, and in this instance where, when judged against Square Enix’s other team-based Marvel venture, Marvel’s Avengers, it really shouldn’t be as good as it is. Scratch that. As incredible as it is.

This is the real deal, gang, and as far as team-based action-RPGs go, Marvel's Guardians of the Galaxy is right up there with the best of them.
Click here for our full review.

guardians of the galaxyguardiansvideogamesquaremarvelreviewcomic book

Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.