Post by KostaAndreadis @ 12:04pm 22/10/21 | 0 Comments
Tiny Tina’s Wonderlands is 2K and Gearbox Entertainment's Borderlands spin-off due March 25, 2022. As a traditional and over-the-top high-fantasy take on the action-RPG it's different and exciting in all of the right ways. Today comes info on the tabletop inspired 'Overworld', which is "Tina's painstakingly crafted representation of the Wonderlands", and the first two classes.
As seen in this new gameplay video.
And with that Borderlands sensibility the first two classes (of six) are the Stabbomancer and Brr-zerker.
Stabbomancers are sneaky, critical-hit-focused assassins who summon magic whirling blades to the battlefield and disappear into the shadows at will. They are all about creating and capitalizing on opportunities. The skilful Stabbomancer exploits foes' weaknesses to stealthily strike vital targets to bring enemies down before they know what hit them;
Brr-Zerkers are tenacious, frost-infused bruisers who complement their firepower with an onslaught of brutal melee attacks. They are hardy warriors who hail from the frozen mountains, with a long line of ancestors who trained their bodies to withstand and even harness the bitter cold of icy winters. In battle, Brr-Zerkers prefer to do their fighting up close and personal, taking point on the front lines as a whirling maelstrom of exceptionally chilly death.
In addition to projectile weapons combat in Tiny Tina’s Wonderlands revolves around Spellcasting and Melee combat. As for the Overworld, it's a "nod to tabletop gaming, which gives players a third-person, bird's-eye view as characters sprint around Tina's meticulously crafted game board". Like an old-timey RPG you'll see tiny versions of your characters and you'll be able to explore the gameworld. And visit some of the locations seen in the video above -- Brighthoof, Butt Stallion's Castle, Sunfang Oasis, and Tangledrift.
For more on Tiny Tina’s Wonderlands be sure to check out the first dev diary where creative director Matt Cox digs into this new look.
"One of the best things about tabletop games in general is playing with your friends," notes Matt. "We definitely want to create that sensation in Tiny Tina's Wonderlands, and I think a lot of that has to come through with the table character dialogue and the performances of those characters. We have to feel like they bring a back-and-forth dynamic that really adds to the experience. So from the highest level possible, before you get into any of the big, gamey-game stuff—that's a technical term—you need to develop that social dynamic at the table."