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Post by KostaAndreadis @ 11:46am 22/10/21 | 0 Comments
343 Industries is gearing up to launch Halo Infinite this December on Xbox consoles and PC, with the latter set to get a suite of awesome features. As per a deep dive into the PC version ultrawide support is coming for both in-game and cinematics in addition to dozens of graphics, UI, and controller tweaks. Plus, partnering with AMD there's going to be a AMD Radeon RX 6900 XT Halo Infinite Limited Edition graphics card.

Which you can see below. The top of the line RDNA 2 GPU is built for uncomprimised 4K gaming, and will pair nicely with the PC launch of Halo Infinite. With the look inspired by Master Chief's Mjolnir armour.


Being top of the line it's probably going to cost... a lot. Other hardware goodies are also on the way from Razer with a suite of peripherals featuring Razer Chroma RGB support.


And when it comes to ray-tracing, it's coming post-launch.
Looking ahead,we’ve identified opportunities for additional configuration options, performance tweaks, and memory improvements across both PC as well as console and we’re working together on more optimization solutions that should benefit all platforms. Most excitingly though, we’re looking forward to working closely with AMD to bring raytracing to Halo Infinite. Raytracing is one our top development priorities post-launch and look forward to sharing more soon.

Here's the in-depth look at the PC version.



Halo Infinite is out December 8 where it will also be playable via Xbox Game Pass.



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