Post by KostaAndreadis @ 01:32pm 14/10/21 | 1 Comments
Okay, so Shadow of the Tomb Raider was one of the first games to implement real-time ray-tracing back in early 2019 -- except that it did so with the now ancient DLSS 1.0. With DLSS coming to Rise of the Tomb Raider this month, NVIDIA and Crystal Dynamics are confirming the Shadow is getting a bump to the impressive DLSS 2.xx.
And with that October will see a sizable batch of titles add NVIDIA's AI rendering and performance focus tech effect. The Left 4 Dead follow-up Back 4 Blood is adding DLSS for an up to 46% increasing in performance in 4K.
The still in Early Access Baldur's Gate 3 is also getting DLSS this month alongside a big update to the game, where NVIDIA GPUs will see a massive boost of up to 88% in 4K.
DLSS is also coming to Chivalry 2 which you can see below in trailer for. And chart form.
Another big month for DLSS -- with October seeing it arrive in Baldur’s Gate 3, Chivalry 2, Crysis Remastered Trilogy, Rise of the Tomb Raider, Shadow of the Tomb Raider, Sword and Fairy 7, Swords of Legends Online, Alan Wake Remastered, and F.I.S.T.: Forged In Shadow Torch.