Post by KostaAndreadis @ 01:28pm 06/10/21 | 1 Comments
Today Ubisoft announced the latest entry in the Ghost Recon franchise -- Ghost Recon Frontline. With 100+ players on the large Drakemoor island it might sound like a battle royale but it won't feature a closing circle or a last squad standing setup. Instead the flagship Expedition mode will see teams "complete dynamic objectives" and "call for an extraction".
So from that perspective it sounds like the fun co-op sandbox action of Ghost Recon Wildlands mixed with a dash of The Division's Dark Zone PvP stuff. Development is being led by Ubisoft Bucharest, a studio that also worked on Ghost Recon Wildlands and Ghost Recon Breakpoint.
Here's the reveal trailer.
And some info.
In Ghost Recon Frontline, players will discover Drakemoor island, an open world full of diverse landmarks and biomes. The game features a large set of tactical support tools, offering players complete freedom in strategic gameplay throughout various game modes. Expedition, the game’s flagship mode, offers a new take on the battle royale genre. Featuring more than 100 players in teams of three, these squads will have to work together to complete dynamic objectives across the massive open map with no converging circle. Once players are done collecting intel, they will have to head to a drop zone and call for an extraction. When initiated, all teams will know the position of the extraction and will try to intervene, players will have to play tactically to successfully escape and win the match. Additional modes will also be available at launch.
Ghost Recon Frontline offers a unique and advanced class system, allowing players to upgrade and customise each contractor to fit their strategy. Three classes of contractors will be available during the first closed test, with more available at launch:
Assault Class provides great sustainability in close range fights and overall proficiency maneuvers.
Support Class offers superior protection with fortification abilities.
Scout Class can easily recon the area for the squad, revealing and pestering enemies from a distance without fear of retaliation.
Players can even switch between different contractors even in the heart of battle, making each game unique and highly tactical.
“We can’t wait to see players’ reactions during the first test of Ghost Recon Frontline. We will be working hard to adjust the game accordingly throughout the several live phases planned before launch, as we want to deliver the most polished and entertaining experience possible for players,” said Bogdan Bridinel, Creative Director at Ubisoft Bucharest.
Ghost Recon Frontline will be available on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and Windows PC via Ubisoft Connect. Full cross-play available at launch, with a special PC test is taking place next week in Europe only.