Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by KostaAndreadis @ 12:53pm 31/08/21 | 0 Comments
According to Joseph Staten, Head of Creative for Halo Infinite, the team is "done with feature work and focused on crushing high-priority bugs". This means it hasn't been spending time polishing builds or putting together a presentation in the form of a slice of campaign gameplay. That said, we're still a little surprised that we didn't get to see Infinite's campaign at both E3 and Gamescom.

But it will be there on day-one.

"We’re at a critical phase in the flight that is Halo Infinite, so it’s extremely important to avoid distractions and stay focused on mission-critical tasks only," writes Joseph Staten. "For Campaign, that means putting maximum effort into ensuring the wide-open, adventure-filled experience you’ll all get to play on December 8th is a great as it can possibly be. And gameplay demos and trailers not only take a huge amount of effort to do well, they also take cycles away from bugs and other shutdown tasks."

Joseph notes that he's played through the campaign multiple times, adding "every time I do, I always find something new, tucked away on Zeta Halo".

halo infinitehalo343 industriescampaign

Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.