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Post by KostaAndreadis @ 12:53pm 31/08/21 | 0 Comments
According to Joseph Staten, Head of Creative for Halo Infinite, the team is "done with feature work and focused on crushing high-priority bugs". This means it hasn't been spending time polishing builds or putting together a presentation in the form of a slice of campaign gameplay. That said, we're still a little surprised that we didn't get to see Infinite's campaign at both E3 and Gamescom.

But it will be there on day-one.

"We’re at a critical phase in the flight that is Halo Infinite, so it’s extremely important to avoid distractions and stay focused on mission-critical tasks only," writes Joseph Staten. "For Campaign, that means putting maximum effort into ensuring the wide-open, adventure-filled experience you’ll all get to play on December 8th is a great as it can possibly be. And gameplay demos and trailers not only take a huge amount of effort to do well, they also take cycles away from bugs and other shutdown tasks."

Joseph notes that he's played through the campaign multiple times, adding "every time I do, I always find something new, tucked away on Zeta Halo".



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