Post by KostaAndreadis @ 11:04am 26/08/21 | 0 Comments
Described as a "tactical RPG", Marvel’s Midnight Suns comes from 2K Games and Firaxis Games. A collaboration between the team behind the turn-based XCOM series and the comic book masters over at Marvel.
Ahead of its gameplay reveal we had the chance to sit down with Fraxix to talk all about it.
“In XCOM you’re taking these regular soldiers into battle against a much stronger opponent, which pushes you to play carefully as danger is really around every corner,” the team at Firaxis explains. “Having superheroes changes that – being one means you’re the coolest person on the field, and your enemies should fear you. In Marvel’s Midnight Suns, it’s not about seeing whether you can survive the fight, but about how many bad guys you can take out in your turn and manage the battlefield.”
“This resulted in us not being able to carry really any of XCOM’s combat mechanics to Marvel’s Midnight Suns, which makes sense because they’re two different types of games.”
As fans of XCOM it might surprise you to learn that it was Marvel that approached Firaxis with the idea to collaborate on a new game. Naturally, as fans of everything from X-Men to Iron Man the team jumped at the opportunity. Not only to create a compelling new experience within the Marvel universe, one that could build on the style of action XCOM brought to the table. But to stretch its strategic wings into the world of people with, you know, wings.