I couldn't find a clever way to write in the headline that, by doing a second review of Hades
-- now out on PS5
, Xbox One
and Xbox Series S|X
, we were essentially approach content like a roguelike dungeon run, this being the second one with more power -- new consoles to play on, and at 4K over 1080P as it was originally on the Switch.
But here we are, and the above is wholly true. Hades is now available on the above platforms, and through Game Pass if that's your ticket. Here's a snippet from this admittedly self-indulgent re-review of Hades, now on console proper:
What wins here is the game’s casual compliance. Each escape attempt is your in-office hours. It’s business. Upon death, you’re off the clock. Chat with Meg in the lounge. Mock your father, Hades, and the destruction you’ve just caused his life’s work while patting your three-headed dog, Cerberus. Flirt inadvertently with Dusa the cleaning, blushing Gorgon and probe the famed Achilles for a bit of a leg up ahead of your next attempt at fleeing the state of your bedroom floor. That Megagorgon of Asphodel is a bloody pain, but so is picking the right colour drapery for the House decor. Such is the life of a Prince of the Underworld.
Click here for our Hades Console review in full
Hade’s delivery of “must-see” narrative is ‘Netflix and chill’ levels of binge. But in order to soak up this dramatis personae, you have to attempt escape. Each freedom embark and subsequent failure will bring about new lines of dialogue from the story’s many players, all of whom exist in two parts within the game -- House and Underworld. The gods of Olympus, your extended family-in-waiting, keen to embrace their homebody cousin or nephew, occupy the latter and are at first a very helpful lot who explain, in much droll, their respective relationships with Lord Hades, your father, and his Underworld tribe.