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Post by KostaAndreadis @ 06:00pm 01/06/21 | 0 Comments
With the GeForce RTX 3080 Ti getting its formal announcement today - it's out June 3 - NVIDIA also had a bunch of very cool game-specific announcements to make as a part of its Computex 2021 Presentation.

As per the headline, the PC-killer and stunning Red Dead Redemption II is set to get DLSS support -- which will offer up a sizable performance bump for all GeForce RTX owners.

Also ray-tracing is coming to a bunch of titles, namely DOOM! So lets go through the impressive DLSS and RTX On update.

First up, id software's DOOM Eternal is set to get both DLSS and ray-tracing. Here's a look at it running on the new flagship GeForce RTX 3080 Ti in 4K with ray-tracing and DLSS enabled.



“DOOM Eternal was built to deliver the very best in engaging first-person-shooter gameplay, stunning visuals and uncompromising performance," Marty Stratton, Studio Director of id Software says. "With the addition of ray tracing to idTech and support for NVIDIA DLSS, we’re pushing the engine in exciting new ways and we can’t wait for GeForce RTX gamers to experience it." The RTX ON update for DOOM Eternal is expected in June.

DLSS is also coming to Rainbow Six Siege -- which will compliment that game's support of NVIDIA Reflex very nicely.



A game that we've following closely for a while now, the impressive The Ascent is getting the RTX On double dose of ray-tracing and DLSS. And it looks awesome in motion.



DYING: 1980 is a first-person puzzler and is set to feature a suite of ray-tracing effects from reflections to shadows, caustics, and global illumination. From developer NEKCOM Entertainment it's also getting DLSS support.



Here's one that surprises in just how wonderful it looks - LEGO Builder’s Journey with with just about full ray-tracing support (ambient occlusion, global illumination, reflections, and shadows) is something we desperately want to play. With DLSS support the atmospheric LEGO-powered puzzle game is set to hit PC on June 22.



Switching gears, Icarus is the new co-op PvE survival jam from Dean Hall (of DayZ fame) and it's set to feature both RTX Global Illumination and NVIDIA DLSS. “This exceptional technology gives players the most immersive experience ever seen in the survival game genre," writes Dean Hall, CEO of RocketWerkz. "Ray-traced global illumination brings the hand-crafted worlds of Icarus to life with another level of realism. NVIDIA DLSS provides a significant performance boost without any loss in image quality thanks to the Tensor Cores in GeForce RTX GPUs."



It doesn't stop there, as NVIDIA Reflex is also coming to Escape From Tarkov, War Thunder, Crossfire HD, and NARAKA: BLADEPOINT. Here's a look at in action in the hit-game Escape from Tarkov.




rtx 3080 tinvidiadlssray-tracingrtxdoom eternalred dead redemption 2red dead redemption ii





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