"There are lists and lists of ideas that didn't make it in. There’s a mountain of them. You could go swimming in all of the ideas," enthuses
Miles Leslie, Creative Specialist at
Treyarch when we ask about the ideation process season-to-season for the game, and if anything -- this time around -- was so outlandish it couldn't see the light of day.
"Good ideas don't disappear. They just get pushed to next season," adds Raven's Associate Creative Director,
Amos Hodge.
Indeed, we go into the above and more in our Season 3 developer interview for
Call of Duty: Black Ops Cold War and Warzone.
Here's another snippet:
AusGamers: It’s great that a consistent narrative permeates the seasonal releases, is there any reason the story wasn’t continued solely in single-player Campaign as additional story beats? Or with the inclusion of single-player chapters as part of the overall update(s)?
Miles: Something we talked about was “what's the best way to continue telling the story?”.
For us continuing the narrative into multiplayer is brand new. And when I say multiplayer, I mean across Cold War and Warzone.
What was really interesting for us was our campaign really set up the world of Cold War and this really intriguing story with Perseus and everything that happened. And we wanted to use, again, Multiplayer and Warzone in really new ways to engage players in the story.
Click here for the full Call of Duty: Black Ops Cold War and Warzone developer interview Q&A