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Post by KostaAndreadis @ 11:22am 08/04/21 | 0 Comments
With the remastered trilogy collection that is Mass Effect Legendary Edition on track for release on May 14, BioWare has published a new blog post outlining all the changes being made to improve or refine the now classic games outside of the brand-new 4K enhanced visuals. With the biggest changes coming to the first Mass Effect.

A game that has a distinct look and feel compared to Mass Effect 2 and Mass Effect 3. On that note some of the biggest changes are coming to the combat side of the first game, which was built on RPG mechanics like dice rolls as opposed to the action-oriented focus of the sequels. This means accuracy has been overhauled to give weapons a more consistent feel in addition to re-balancing some of the abilities. Here's a rundown of combat changes coming to the first Mass Effect.

  • Shepard can now sprint out of combat
  • Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy
  • Weapon accuracy and handling has been significantly improved
    • Reticle bloom is more controlled
    • Weapon sway removed from sniper rifles
    • Aiming down sights/”tight aim” camera view has been improved
    • Improved aim assist for target acquisition

  • All relevant enemies now take headshot damage in the first game
    • Previously some did not, including humanoid enemies

  • Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game
    • Previously, these stopped dropping at higher player levels
    • They are now also available to purchase from merchants

  • All weapons can be used by any class without penalty
    • Specializations (the ability to train/upgrade certain weapons) are still class-specific

  • Weapons cool down much faster
  • Medi-gel usage has been improved
    • Base cooldown reduced
    • Levelling benefits increased
    • Increased Liara’s bonus to cooldowns

  • Inventory management improvements
    • Items can now be flagged as “Junk”
    • All Junk items can be converted into Omni-gel or sold to merchants at once
    • Inventory and stores now have sorting functionality

  • Some abilities have been rebalanced
  • Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:
    • Effectiveness/strength is increased (duration reduced in some cases)
    • Heat now resets on power activation

  • Additional improvements to commanding squad members has been added to make the first game in-line with Mass Effect 2 and 3 -- plus tweaks to the cover system. Also the first game has been given an overall XP buff to ensure players can reach higher levels in a single play-through.

    Of course the infamous M-35 Mako has been just about completely reworked in the first game to make it less floaty and prone to acting like it's in its own low gravity simulator.

  • Improved handling
    • Physics tuning improved to feel “weightier” and slide around less

  • Improved camera controls
    • Resolved issues preventing the Mako from accurately aiming at lower angles

  • Shields recharge faster
  • New thrusters added for a speed boost
    • Its cooldown is separate from the jump jets’

  • The XP penalty while in the Mako has been removed
  • Touching lava no longer results in an instant Mission Failure and instead deals damage over time

  • And there's more too -- from the new unified launcher and character creation system to quality of life updates. Head here for more info.

    mass effectmass effect 2mass effect 3legendary editionbiowarechanges

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