We take the Wacom Cintiq Pro 27 for review and come out full of ideas and vigour! Click through to learn why!
Wacom Cintiq Pro 27 Review - A Creator's Paradise
That is also full of things to do, expand and grow in a classic Star Wars adventure!
Star Wars Jedi: Survivor - A Monstrously Large Game
Our full review of Arkane's vampire slaying co-op action game set in a sleepy island town.
Redfall is Disappointing and Feels Unfinished
An in-depth mish-mash ideas, Tears of the Kingdom is genuinely one of the best open-world games of all time!
Don't Cry For Me Hyrule - We Review Link's Latest Adventure
Post by Steve Farrelly @ 04:51pm 26/03/21 | 0 Comments
And that Ramone Russell happens not only to be a veteran of the series, but is also officially titled San Diego Studios' Product Development Communications and Brand Strategist. Which is a fancy way of saying he gets to not only work on MLB The Show, but to also nerd out about baseball, videogames and bringing those two things together.

And that last statement is even truer with MLB The Show 21, which is not only coming to PlayStation this year -- its traditional home, but also to the Xbox family of devices. Here's a snippet from our in-depth interview with Ramone on all things baseball and gaming:
AusGamers: Okay. We'll shift gears, can you talk a little bit about the expanded approach to multi-platform development this time around?

Ramone: Right. So we're going from only shipping a game on PlayStation for the last few years to now PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. So four platforms but what we've also worked on is we have cross-platform play and cross progression. So it doesn't matter what platform you're on. You'll take all of your stuff to the other platform. And if you're playing on PlayStation, you can play against people on Xbox.

AusGamers: Did you come across any hurdles having never done this before?

Ramone: Yes. Everything was a hurdle. Yeah. All everything in videogame development is a hurdle but our graphics team and our programming team and engineering team, they attacked it head on and we're really happy to be shipping all four games on April 20th.

AusGamers: Okay. I guess the other question to that side then is, I guess when you're building a game that is cross-platform in a sense that you are still working with the barriers of last-gen versus, like, the open power of the new-gen -- was it hard to reign in any of the whiteboard dreams? Like big moments that you kind of thought, “well let's go all out because we can with the new systems”? Or was everything pretty much just that you could dial it up a little bit more on the new consoles versus the last-gen?

Ramone: Yeah. Every feature and everything that we wanted to do year one on the next-gen platforms, we were able to do it. That main focus was 4K, 60 frames per-second [and] let's make the stadium creator the baddest thing anybody's ever seen. I've actually been working on it for over two years. And we're just so excited to finally put this feature in the player's hands.
Click here for our in-depth Ramone Russel MLB The Show 21 interview.

baseballinterviewmlbmlb the show 21cross-platformcross-progression

Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.